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Experimenting on how to create a sustainable gamified learning design that supports adult students when learning through designing learning games

机译:尝试如何通过设计学习游戏来创建可持续的游戏化学习设计,以支持成人学生

摘要

This paper presents and discusses the first iteration of a design-based research experiment focusing on how to create an overall gamified learning design (big Game) facilitating the learning process for adult students by letting them be their own learning designers through designing their own digital learning games (small games) in cross-disciplinary subject matters. The experiment has focused on creating a game-based learning design that enables the students to implement the learning goals into their games, and on making the game design process motivating and engaging. Another focus of the study has been to create a sustainable learning design that supports the learning game design process and gives teachers the ability to evaluate whether the students have been successful in learning their subject matter through this learning game design process. The findings are that this initial experiment with the learning design comes part of the way toward making the experience engaging and facilitating learning, but there is room for improvement and suggestions for tweaking the big Game — the gamified learning design.
机译:本文介绍并讨论基于设计的研究实验的第一个迭代,重点是如何创建整体的游戏化学习设计(大型游戏),通过设计自己的数字学习课程让成年学生成为自己的学习设计师,从而促进成年学生的学习过程跨学科主题的游戏(小型游戏)。该实验的重点是创建基于游戏的学习设计,使学生能够将学习目标实现到他们的游戏中,并使游戏设计过程具有激励性和吸引力。该研究的另一个重点是创建一种可持续的学习设计,以支持学习游戏设计过程,并使教师能够评估学生是否通过该学习游戏设计过程成功地学习了其主题。研究结果是,这项关于学习设计的初步实验是使体验引人入胜并促进学习的方式的一部分,但是对于改进大型游戏-游戏化学习设计,还有改进的余地和建议。

著录项

  • 作者

    Weitze Charlotte Lærke;

  • 作者单位
  • 年度 2014
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类

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