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Bandit-based Monte-Carlo structure learning of probabilistic logic programs

机译:基于强盗的蒙特卡洛结构学习概率逻辑程序

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摘要

Probabilistic Logic Programming can be used to model domains with complex and uncertain relationships among entities. While the problem of learning the\udparameters of such programs has been considered by various authors, the problem\udof learning the structure is yet to be explored in depth. In this work we present an\udapproximate search method based on a one-player game approach, called LEMUR. It\udsees the problem of learning the structure of a probabilistic logic program as a multiarmed bandit problem, relying on the Monte-Carlo tree search UCT algorithm that\udcombines the precision of tree search with the generality of random sampling. LEMUR\udworks by modifying the UCT algorithm in a fashion similar to FUSE, that considers a\udfinite unknown horizon and deals with the problem of having a huge branching factor.\udThe proposed system has been tested on various real-world datasets and has shown\udgood performance with respect to other state of the art statistical relational learning\udapproaches in terms of classification abilities.
机译:概率逻辑编程可用于对实体之间具有复杂和不确定关系的域进行建模。尽管许多作者已经考虑了学习此类程序的参数问题,但尚未深入探讨学习结构的问题。在这项工作中,我们提出了一种基于单人游戏方法的\ udapproximate搜索方法,称为LEMUR。它依赖于将树的搜索精度与随机抽样的通用性相结合的蒙特卡洛树搜索UCT算法,将学习概率逻辑程序的结构的问题视为多臂强盗问题。 LEMUR \ ud以类似于FUSE的方式修改UCT算法,从而考虑了\无限的未知视界,并解决了具有巨大分支因子的问题。\ ud该系统已在各种现实数据集上进行了测试,并显示了在分类能力方面,相对于其他最新的统计关系学习而言,表现出色。

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