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Object Reconstruction from 2D Drawing sketch to 3D Object

机译:从2D绘图草图到3D对象的对象重建

摘要

Design engineer in the early phase of building up another product is  typically using a freehand sketching to communicate or illustrate the idea in the form of orthographic projection. This orthographic projection is based on viewpoint. A translation from 2D drawing  view point to 3D models is needed to help engineer to imagine the product preview in 3D. This procedure includes a tedious, so that automation is needed. The way to deal with this reproduction issue begin straightforwardly from 2D freehand portraying, by using the camera, the 2D drawing is captured and then transferred to a Personal Computer. Inside the computer, the image is processed with  filtering to find the view point zones. The view point zone than separate to 3 zones, each zone consists of the pixel coordinate. This coordinates are used to generated and processing of 3D voxel Image according to the form of geometries. A case study is presented in order to emphasize and discuss the proposed method
机译:在开发另一种产品的早期阶段,设计工程师通常使用徒手草图以正射投影的形式传达或说明想法。正射投影基于视点。需要从2D工程图角度转换为3D模型,以帮助工程师想象3D产品预览。此过程非常繁琐,因此需要自动化。解决此复制问题的方法直接从2D徒手描绘开始,通过使用相机捕获2D图形,然后将其传输到个人计算机。在计算机内部,通过过滤处理图像以找到视点区域。视点区域比分为3个区域,每个区域由像素坐标组成。该坐标用于根据几何形式生成和处理3D体素图像。案例研究旨在强调和讨论所提出的方法

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