首页> 外文OA文献 >Gesture-based interaction with modern interaction devices in digital manufacturing software
【2h】

Gesture-based interaction with modern interaction devices in digital manufacturing software

机译:基于手势的交互与数字制造软件中的现代交互设备

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Traditionally, equipment for human-computer interaction (HCI) has been a keyboard and a mouse, but in the last two decades, the advances in technology have brought com-pletely new methods for the HCI available. Among others, digital manufacturing soft-ware 3D world has been controlled with the keyboard and mouse combination. Modern interaction devices enable more natural HCI in the form of gesture-based interaction. Touch screens are already a familiar method for interacting with computer environments, but HCI methods that utilize vision-based technologies are still quite unknown for a lot of people. The possibility of using these new methods when interacting with 3D world has never been studied before. The main research question of this MSc. thesis was how the modern interaction de-vices, namely touch screen, Microsoft Kinect and 3DConnexion SpacePilot PRO, can be used in interacting with 3D world. The other research question was how the gesture-based control should be utilized with these devices. As a part of this thesis work, inter-faces between 3D world and each of the devices were built. This thesis is divided into two main parts. The first background section deals with the interaction devices, 3D world, and also gives the necessary information that is need-ed in fully utilizing the possibilities of these interaction devices. The second part of the thesis is about building the interfaces for each the above-mentioned devices. The study indicates that the gesture-based control with these interaction devices cannot replace the functionality of a keyboard and a mouse, but each of the devices can be used for certain use cases in particular use scenarios. Two dimensional gesture-based control on touch screen suits well for using camera controls as well as doing the basic manipulation tasks. Three dimensional gesture-based control when using Kinect is ap-plicable when it is used in specially developed first person mode. Kinect interface re-quires a calm background and quite a large space around the user to be able to be used correctly. Suitable use scenario for this interface is doing a presentation to audience in front of an audience in a conference room. The interface for SpacePilot PRO suits well either for controlling the camera or manipulating object positions and rotations in 3D world.
机译:传统上,用于人机交互(HCI)的设备一直是键盘和鼠标,但是在最近的二十年中,技术的进步为HCI带来了全新的方法。其中,数字制造软件3D世界已通过键盘和鼠标组合进行控制。现代交互设备以基于手势的交互形式实现更自然的HCI。触摸屏已经是与计算机环境进行交互的一种熟悉的方法,但是对于很多人来说,利用基于视觉的技术的HCI方法仍然是未知的。以前从未研究过在与3D世界交互时使用这些新方法的可能性。该理学硕士的主要研究问题。本文探讨了如何在触摸屏,Microsoft Kinect和3DConnexion SpacePilot PRO等现代交互设备上与3D世界进行交互。另一个研究问题是如何在这些设备上使用基于手势的控件。作为本论文工作的一部分,构建了3D世界与每个设备之间的接口。本文分为两个主要部分。第一个背景部分介绍了交互设备,3D世界,并提供了充分利用这些交互设备的可能性所需的必要信息。论文的第二部分是关于为每个上述设备构建接口。研究表明,使用这些交互设备进行的基于手势的控件无法替代键盘和鼠标的功能,但是每种设备都可以用于特定使用场景中的某些使用案例。触摸屏上基于手势的二维控件非常适合使用摄像头控件以及执行基本操作任务。在专门开发的第一人称模式下使用Kinect时,可使用基于三维手势的控制。 Kinect界面需要沉稳的背景和用户周围相当大的空间才能正确使用。该界面的合适使用场景是向会议室中的听众面前的听众进行演示。 SpacePilot PRO的界面非常适合控制相机或在3D世界中操纵对象的位置和旋转。

著录项

  • 作者

    Parkkinen Samuli;

  • 作者单位
  • 年度 2012
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
  • 中图分类

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号