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People centric mobile devices management

机译:以人为本的移动设备管理

摘要

Smartphones and tablets are spread all over the globe; their users are from ifferent age groups and are found at different sectors within society (employees, business men, politicians, students, and soldiers). Mobile devices offer their users a variety of functionalities: communication, instant messaging, social networking, video gaming, and browsing online. There is a possibility that another person other than the owner of the mobile device helps the owner to manage his device. In a group, the mobile device could be used as a tool for informing other members about the user’s current context. The application of those functionalities requires trust between group members. Families and companies are examples of groups where members can assist each other within regards to mobile device usage. In this thesis, previous studies are extended where mobile devices management (MDM) has been applied within companies. Families were chosen as the first ‘informal’ group of people where MDM could be applied. In companies, employees are forced to follow the rules but in an informal group, people need to be motivated to adopt the concept. A mobile solution was designed and implemented to demonstrate the functionalities of MDM that could be applied within a family. During the study, ideas were developed and designed for the usage of MDM in an informal group of people. A mobile application was implemented to demonstrate the concept within a group. Windows phone 8.1 is the platform of development, SQLite is used to store information on the mobile device and Windows Azure (Cloud) allows the exchange of information between many mobile devices. The main functionalities on the mobile application are: exchanging information about the physical context between users, changing mobile device information between family members, and allowing family members to regulate their activities on mobile devices. The concept of virtual coin (vCoin) was developed to motivate children to assist their parents with daily chores and software configurations. The software implemented is as an experimental tool for testing the application of MDM in an informal group of people such as a family. During the study, five families were interviewed. It resulted that the concept of MDM was accepted by family members. They find it as a way to regulate the activities of their group on mobile devices. During the demonstrations of the application, the team covered the main ideas developed in the design phase. The studies made were targeted on families, but they could be extended to other informal groups of people such as students.
机译:智能手机和平板电脑遍布全球。他们的用户来自不同的年龄段,并且在社会的不同部门(员工,商人,政客,学生和士兵)中找到。移动设备为用户提供了多种功能:通信,即时消息,社交网络,视频游戏和在线浏览。除了移动设备所有者之外,其他人有可能会帮助所有者管理其设备。在一个小组中,移动设备可以用作通知其他成员有关用户当前环境的工具。这些功能的应用需要组成员之间的信任。家族和公司是团体的示例,成员可以在移动设备使用方面互相帮助。在本文中,先前的研究已经扩展到在公司内部应用了移动设备管理(MDM)的地方。家庭被选为第一个可以应用MDM的“非正式”人群。在公司中,员工被迫遵守规则,但在非正式团体中,则需要激励人们采用这一概念。设计并实现了一种移动解决方案,以演示可以在一个家庭中应用的MDM的功能。在研究过程中,为在非正式人群中使用MDM的想法进行了开发和设计。实施了一个移动应用程序以在小组中演示该概念。 Windows Phone 8.1是开发平台,SQLite用于在移动设备上存储信息,而Windows Azure(Cloud)允许在许多移动设备之间交换信息。移动应用程序的主要功能是:在用户之间交换有关物理上下文的信息,在家庭成员之间更改移动设备信息,以及允许家庭成员管理他们在移动设备上的活动。开发虚拟硬币(vCoin)的概念是为了激发孩子帮助父母做日常琐事和软件配置。所实现的软件是一种实验工具,用于在诸如家庭这样的非正式人群中测试MDM的应用。在研究期间,采访了五个家庭。结果,MDM的概念被家庭成员接受。他们发现这是一种规范其小组在移动设备上的活动的方式。在应用程序的演示过程中,团队讨论了设计阶段开发的主要思想。进行的研究针对家庭,但可以扩展到其他非正式群体,例如学生。

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