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Region-adaptive probability model selection for the arithmetic coding of video texture

机译:视频纹理算术编码的区域自适应概率模型选择

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摘要

In video coding systems using adaptive arithmetic coding to compress texture information, the employed symbol probability models need to be retrained every time the coding process moves into an area with different texture. To avoid this inefficiency, we propose to replace the probability models used in the original coder with multiple switchable sets of probability models. We determine the model set to use in each spatial region in an optimal manner, taking into account the additional signaling overhead. Experimental results show that this approach, when applied to H. 264/AVC's context-based adaptive binary arithmetic coder (CABAC), yields significant bit-rate savings, which are comparable to or higher than those obtained using alternative improvements to CABAC previously proposed in the literature.
机译:在使用自适应算术编码来压缩纹理信息的视频编码系统中,每当编码过程移入具有不同纹理的区域时,都需要重新训练所采用的符号概率模型。为了避免这种低效率,我们建议用多个可切换的概率模型集替换原始编码器中使用的概率模型。考虑到额外的信令开销,我们确定以最佳方式在每个空间区域中使用的模型集。实验结果表明,这种方法在应用于H.264 / AVC的基于上下文的自适应二进制算术编码器(CABAC)时,可显着节省比特率,其节省幅度可与采用先前在C.文献。

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