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Marker-less 3D Feature Tracking for Mesh-based Motion Capture

机译:基于网格的运动捕捉的无标记3D特征跟踪

摘要

We present a novel algorithm that robustly tracks 3D trajectories of features on a moving human who has been recorded with multiple video cameras. Our method does so without special markers in the scene and can be used to track subjects wearing everyday apparel. By using the paths of the 3D points as constraints in a fast mesh deformation approach, we can directly animate a static human body scan such that it performs the same motion as the captured ubject. Our method can therefore be used to directly animate high quality geometry models from unaltered video data which opens the door to new applications in motion capture, 3D Video and computer animation. Since our method does not require a kinematic skeleton and only employs a handful of feature trajectories to generate ifelike animations with realistic surface deformations, it can lso be used to track subjects wearing wide apparel, and even nimals. We demonstrate the performance of our approach using several captured real-world sequences, and also validate its accuracy.
机译:我们提出了一种新颖的算法,该算法可稳健地跟踪已用多台摄像机记录下来的移动人的特征的3D轨迹。我们的方法无需在场景中使用特殊标记,因此可用于跟踪穿着日常服装的对象。通过在快速网格变形方法中将3D点的路径用作约束,我们可以直接对静态人体扫描进行动画处理,使其执行与捕获的对象相同的运动。因此,我们的方法可用于直接从未经更改的视频数据中为高质量的几何模型制作动画,这为运动捕捉,3D视频和计算机动画的新应用打开了大门。由于我们的方法不需要运动学骨架,仅使用少量特征轨迹来生成具有逼真的表面变形的ifeife动画,因此它也可以用于跟踪穿着宽服装甚至是小动物的对象。我们使用捕获的真实世界序列演示了该方法的性能,并验证了其准确性。

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