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Egocentric distance judgments in a large screen display immersive virtual environment

机译:在大屏幕显示沉浸式虚拟环境中的自我中心距离判断

摘要

People underestimate egocentric distances in head-mounted display virtual environments, as compared to estimates done in the real world. Our work investigates whether distances are still compressed in a large screen display immersive virtual environment, where participants are able to see their own body surrounded by the virtual environment. We conducted our experiment in both the real world using a real room and the large screen display immersive virtual environment using a 3D model of the real room. Our results showed a significant underestimation of verbal reports of egocentric distances in the large screen display immersive virtual environment, while the distance judgments of the real world were closer to veridical. Moreover, we observed a significant effect of distances in both environments. In the real world closer distances were slightly underestimated, while further distances were slightly overestimated. In contrast to the real world in the virtual environment participants overestimated closer distanc es (up to 2.5m) and underestimated distances that were further than 3m. A possible reason for this effect of distances in the virtual environment may be that participants perceived stereo cues differently when the target was projected on the floor versus on the front of the large screen.
机译:与真实世界中的估计相比,人们低估了头戴式显示器虚拟环境中的自我中心距离。我们的工作调查在大屏幕显示沉浸式虚拟环境中距离是否仍被压缩,参与者可以看到自己的身体被虚拟环境包围。我们在使用真实房间的真实世界和使用真实房间的3D模型的大屏幕显示沉浸式虚拟环境中进行了实验。我们的结果表明,在大屏幕显示身临其境的虚拟环境中,以口头为中心的距离的言语报告明显被低估了,而现实世界的距离判断则更接近于垂直的。此外,我们在两种环境中都观察到距离的显着影响。在现实世界中,近距离略有低估,而远处的距离则略有高估。与虚拟环境中的现实世界相比,参与者高估了更近的距离(最大2.5m),而低估了距离超过3m。在虚拟环境中这种距离影响的可能原因可能是,当目标被投影在地板上或大屏幕的正面时,参与者对立体声的感觉有所不同。

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