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Application of artificial intelligence techniques in Ms. Pan-Man game : a review

机译:人工智能技术在潘曼女士游戏中的应用:综述

摘要

Artificial Intelligence (AI) techniques are successfully used and applied in a wide range of areas, including manufacturing, engineering, economics, medicine and military. In recent years, there has been an increasing interest in Game Artificial Intelligence or Game AI. Game AI refers to techniques applied in computer and video games such as learning, pathfinding, planning, and many others for creating intelligent and autonomous behaviour to the characters in games. The main objective of this paper is to highlight several most common of the AI techniques for designing and controlling the computer-based characters to play Ms. Pac-Man game between years 2005-2012. The Ms. Pac-Man is one of the games that used as benchmark for comparison of autonomous controllers in a series of international Game AI competitions. An extensive content analysis method was conducted through critical review on previous literature related to the field. Findings highlight, although there was various and unique techniques available, the major limitation of previous studies for creating the Ms. Pac-Man game characters is a lack of generalization capability across different game characters. The findings could provide the future direction for researchers to improve the Generalization A.I capability of game characters in the Game Artificial Intelligence market.
机译:人工智能(AI)技术已成功应用于广泛领域,包括制造业,工程学,经济学,医学和军事领域。近年来,人们对游戏人工智能或游戏AI的兴趣与日俱增。游戏AI是指在计算机和视频游戏中应用的技术,例如学习,寻路,规划以及许多其他技术,它们可以为游戏中的角色创建智能和自主的行为。本文的主要目的是重点介绍几种最常见的AI技术,这些技术用于设计和控制2005年至2012年之间玩吃豆人游戏的计算机角色。 Pac-Man女士是在一系列国际游戏AI竞赛中用作比较自治控制器的基准游戏之一。通过对以前与该领域相关的文献进行批判性审查,进行了广泛的内容分析方法。研究结果突显出,尽管有各种各样且独特的技术可用,但先前有关创建《吃豆人》游戏角色的研究的主要局限性在于缺乏对不同游戏角色的归纳能力。这些发现可以为研究人员提高游戏人工智能市场中游戏角色的通用AI能力提供未来的方向。

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    Tan Tse Guan; Jason Teo;

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  • 年度 2015
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