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Metis: an object-oriented toolkit for constructing virtual reality applications

机译:Metis:用于构建虚拟现实应用程序的面向对象工具包

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摘要

Virtual reality systems provide realistic look and feel by seamlessly integrating three-dimensional input and output devices. One software architecture approach to constructing such systems is to distributethe application between a computation-intensive simulator back-end and a graphics-intensive viewer front-end which implements user interaction. Inthis paper we discuss Metis, a toolkit we have been developing based on such a software architecture, which can be used for building interactiveimmersive virtual reality systems with computationally intense components. The Metis toolkit defines an application programming interface on thesimulator side, which communicates via a network with a standalone viewer program that handles all immersive display and interactivity. Networkbandwidth and interaction latency are minimized, by use of constraint network on the viewer side that declaratively defines much of dynamic andinteractive behavior of the application.
机译:虚拟现实系统通过无缝集成三维输入和输出设备来提供逼真的外观。构建此类系统的一种软件体系结构方法是在应用程序密集型模拟器后端与实现用户交互的图形密集型查看器前端之间分发应用程序。在本文中,我们将讨论Metis,这是我们正在基于这种软件体系结构开发的工具包,可用于构建具有计算密集型组件的交互式沉浸式虚拟现实系统。 Metis工具箱在仿真器端定义了一个应用程序编程接口,该接口通过网络与一个独立的查看器程序进行通信,该程序处理所有沉浸式显示和交互。通过在查看器端使用约束性网络来最小化网络带宽和交互延迟,该约束性网络声明性地定义了应用程序的许多动态和交互行为。

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