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Grand Theft Auto and violent crime

机译:侠盗猎车手和暴力犯罪

摘要

Grand Theft Auto is an integral part of modern culture, but the effects on its players are still being debated. In the wake of the Columbine, Aurora, and Newtown shootings-all of which were committed by players of violent video games-it is important to investigate if the recent surge in public killing sprees can be traced to a particular set of causes. Grand Theft Auto, with its open-world gameplay and ability to simulate mass virtual killing sprees, has been suggested as one of the possible causes of the recent surge in mass violence. This paper examines the relationship between the crime rate and the search volume (provided by Google Trends) of Grand Theft Auto cheat codes. We examine time series data for California from October 2004 through December 2010 and panel data for the entire United States from the years 2005-2010. The findings suggest there is no significant relationship between Grand Theft Auto and the crime rate. If such a relationship exists, the relationship is negative, which is shown in both the California time series and the national panel data.
机译:侠盗猎车手(Grand Theft Auto)是现代文化不可或缺的一部分,但对玩家的影响仍在争论中。在发生哥伦拜恩(Columbine),奥罗拉(Aurora)和新镇(Newtown)枪击事件后,所有枪击事件都是由暴力视频游戏的玩家实施的,因此,重要的是调查最近的公共杀人狂潮是否可以归因于特定原因。侠盗猎车手(Grand Theft Auto)具​​有开放世界的游戏玩法,并具有模拟大规模虚拟杀人手段的能力,被认为是最近大规模暴力行为激增的可能原因之一。本文研究了犯罪率与侠盗猎车手作弊代码的搜索量(由Google趋势提供)之间的关系。我们研究了2004年10月至2010年12月加利福尼亚的时间序列数据以及2005-2010年整个美国的面板数据。调查结果表明,侠盗猎车手与犯罪率之间没有显着关系。如果存在这种关系,则该关系为负,这在加利福尼亚时间序列和国家面板数据中都显示。

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    Rosene Christopher;

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