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Classification technique for human emotion in virtual reality using game-based brain computer interface

机译:使用基于游戏的脑计算机接口在虚拟现实中的人类情感分类技术

摘要

The substantial amount of reviews in the realms of computer graphics and the multimedia as well as emotion synchronizing and controlling techniques of 3- Dimension (3D) have thrown the 3D Virtual Human (VH) model in Virtual Reality (VR) into the spotlight. It only requires a small number of 3D VH model systems to manage emotions through sophisticated procedures that include human brain activity together with 3D emotion expression feedback. However, this circumstance leads to a deficiency in emotion interpretation. Emotion interpretation is crucial for the categorization of human sentiments so that they can be coordinated and plotted with a 3D VH model to generate the interaction outcome via emotional walking expression and reveal complete emotion interaction feedback in VR. This study recommends a hybrid emotion classification technique which attains the immersion of emotion interaction with a 3D VH model. This technique involves three steps. Firstly, the criterion of the obstacle that requires a solution is identified. The second step involves emotional feature extraction through a reformulated method, and categorization with a hybrid method and plotting with a defined formula. The third step entails the assimilation and execution of all the features of the recommended technique and mapping the classified emotions. This includes the implementation of a synthesis of emotional walking alongside emotion integration, brain activity and the 3D VH model. Ultimately, the recommended model is analysed and substantiated through actual emotion effects on the 3D VH model with emotional walking style in a VR circumstance. The classified accuracy percent is 88.7% that is achieved by the proposed technique. Outcomes from the tests established that the enhancement of immersion of emotional expression through this procedure is achievable through the utilization of game-based Brain Computer Interface (BCI) in the VR domain. The employment of this technique considerably elevates the realism and immersion of other applications such as robotics regarding emotion.
机译:计算机图形学和多媒体领域的大量评论以及3维(3D)的情感同步和控制技术已使虚拟现实(VR)中的3D虚拟人(VH)模型引起关注。它只需要少数3D VH模型系统即可通过复杂的程序来管理情绪,这些程序包括人脑活动以及3D情感表达反馈。但是,这种情况导致情感解释上的不足。情感解释对于人类情感的分类至关重要,因此情感解释可以与3D VH模型进行协调和绘制,以通过情感行走表达产生互动结果,并在VR中揭示完整的情感互动反馈。这项研究推荐了一种混合情感分类技术,该技术可将情感交互与3D VH模型融合在一起。该技术涉及三个步骤。首先,确定需要解决的障碍物的标准。第二步涉及通过重新制定的方法提取情绪特征,并使用混合方法进行分类并使用已定义的公式进行绘制。第三步需要同化并执行推荐技术的所有功能,并绘制分类的情绪。这包括将情感行走与情感整合,大脑活动和3D VH模型进行综合。最终,通过在VR环境下以情感行走方式对3D VH模型的实际情感影响来分析和证实推荐模型。通过本技术可以实现的分类精度百分比为88.7%。通过测试得出的结果表明,通过在VR域中使用基于游戏的大脑计算机接口(BCI),可以实现通过此过程增强情感表达的沉浸感。这项技术的采用极大地提高了其他应用程序的逼真度和沉浸感,例如涉及情感的机器人技术。

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