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A Kick Start in Implementation of PBL in Computer Programming

机译:在计算机编程中实现PBL的入门

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摘要

This paper aims to provide ideas regarding implementation of Problem-Based Learning (PBL) in computer programming, where practical activities are included in order to generate interaction between software and hardware. The details regarding the experience, mode of delivering, obstacles and suggestion for future improvement are described in the paper. It presents the procedures involved in developing PBL cases for some basic electrical engineering problems. The approach begins with the students exploring the given problems and proposing the outcomes of their brainstorming session. They are then put into groups in order to encourage team working between team members, and cooperation between groups. To practice communication skills, each group is required to present their findings. With this initiative and approach, it is found that the students have the ability to present their own creative ideas, lending to a better understanding of the course.
机译:本文旨在提供有关在计算机程序设计中实施基于问题的学习(PBL)的想法,其中包括实践活动,以便在软件和硬件之间进行交互。本文介绍了有关经验,提供方式,障碍和未来改进建议的详细信息。它介绍了针对一些基本电气工程问题开发PBL案例所涉及的过程。方法从学生探索给定的问题并提出集体讨论的结果开始。然后将它们分成小组,以鼓励团队成员之间的团队合作以及小组之间的合作。为了练习沟通技巧,每个小组都必须陈述他们的发现。通过这种主动性和方法,发现学生们有能力表达自己的创意,从而更好地理解课程。

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