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Digital gamers' attitude towards intention to continue playing digital games

机译:数字游戏玩家对继续玩数字游戏的意图的态度

摘要

User-centered design of digital games calls for a clear understanding of the mind and the thinking of digital gamers. This understanding is important because it allows digital games designers to create games with the right game dynamics to capture a specific market segment. In the past, digital games were produced without prior consideration of the human factors which were difficult to define and measure. Fang & Zhao (2010)paved the way towards the use of technology acceptance model to ascertain the degree of emotion flow which induces the desire to continue playing digital games. This paper used snowball sampling (Wright&Stein , 2005; Blernackl , 1981 ) to collect data which was used in the analysis to estimate how compatibility,trialability, observalability and attitude influenced the intention to continue playing digital games and how they affected actual behavior playing digital games. It was found that digital gamers’ attitude towards intention to continue playing digital games wassignificantly influenced by attitude beliefs compatibility and trialability. Observalability of digital games by digital gamers significantly increased intention to continue playing digital games.
机译:以用户为中心的数字游戏设计要求对数字游戏者的思想和思维有清晰的了解。这种理解很重要,因为它允许数字游戏设计人员创建具有正确游戏动态的游戏,以占领特定的细分市场。过去,制作数字游戏时没有事先考虑难以定义和衡量的人为因素。 Fang&Zhao(2010)为使用技术接受模型确定情感流的程度铺平了道路,这种情感流引起了人们继续玩数字游戏的欲望。本文使用雪球采样(Wright&Stein,2005; Blernackl,1981)收集数据,该数据用于分析以评估兼容性,可试性,可观察性和态度如何影响继续玩数字游戏的意图以及它们如何影响玩数字游戏的实际行为。 。结果发现,数字游戏玩家对继续玩数字游戏的意图的态度受到态度信念兼容性和可试用性的显着影响。数字游戏者对数字游戏的可观察性大大提高了继续玩数字游戏的意愿。

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