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The efectiveness of interactive multimedia courseware in developing student’s selfenlightening level

机译:互动多媒体课件对提高学生自我启发水平的有效性

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摘要

The Faculty of Art and Design (FSSR), UiTM Shah Alam was formed based on a holistic education mission. However, the main problem occurred especially in inculcating spiritual values among arts and design students. Therefore, the purpose of this study is to offer an alternative approach to conventional practice in teaching and learning of art and design by developing, integrating and evaluating spiritual-development interactive multimedia courseware and study its’ impact on students self-enlightening level. In order to measure the effectiveness of this interactive multimedia courseware an instrument has been developed and the alpha value is 0.93. The quantitative research method of true experimental pretest-posttest design has been applied. The under-graduate arts and design students in semester three have been chosen as the population of study because the actual design process only begins during this semester of their study program at FSSR. 101 students have been involved in the study. A comparison between the experimental group and the control group shows that there was a significant difference in the self-enlightening level. The mean values for experimental group (interactive multimedia approach group) (4.18) are higher compared to the control group (3.94). This finding also indicates that current practice in arts and design education at the faculty was unable to improve self-enlightening level among art and design students. However, using the interactive multimedia technology can help develop self-enlightening level among them.
机译:UiTM Shah Alam艺术与设计学院(FSSR)的建立是基于整体教育使命。但是,主要的问题特别是在艺术和设计专业学生中灌输精神价值。因此,本研究的目的是通过开发,集成和评估精神发展互动多媒体课件,并研究其对学生自我启发水平的影响,为艺术和设计的教学提供常规实践的替代方法。为了衡量这种交互式多媒体课件的有效性,已经开发了一种仪器,alpha值为0.93。采用了真实的实验前测-后测设计的定量研究方法。之所以选择第三学期的艺术与设计类本科生作为学习人群,是因为实际的设计过程仅在他们在FSSR的学习计划的这一学期开始。已有101名学生参与了这项研究。实验组和对照组之间的比较表明,自启蒙水平存在显着差异。实验组(交互式多媒体方法组)(4.1​​8)的平均值高于对照组(3.94)。这一发现还表明,该学院目前在艺术和设计教育方面的实践无法提高艺术和设计专业学生的自我启蒙水平。但是,使用交互式多媒体技术可以帮助提高他们之间的自我启发水平。

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