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Realistic rendering of 3D fetal ultrasound via local ambient occlusion

机译:通过局部环境遮挡来逼真的3D胎儿超声渲染

摘要

In this paper, we propose a novel method for realistic rendering for 3D ultrasound. Previous methods either failed to deal with the low signal-to-noise ratio (SNR) of 3D ultrasound data or could not achieve real time visualization. We apply a local ambient occlusion illumination to approximate each voxel's intensity coming from incident light for direct volume rendering. As the sampling scheme is very important for local ambient occlusions in terms of both visualization quality and time performance, we propose an entropy-based multiresolution volume management and adaptive sampling scheme to speed up the calculation and support large datasets. Additionally, to obtain a realistic rendering result, we use a 2D color map, which is generated from a real baby image database. Experiments demonstrate our method can produce realistic rendering result, where the depth information and shapes can greatly enhanced when compared to traditional methods. With GPU-based implementation, real time rendering can be achieved without compromising visualization quality.
机译:在本文中,我们提出了一种新颖的3D超声渲染方法。先前的方法要么无法处理3D超声数据的低信噪比(SNR),要么无法实现实时可视化。我们应用局部环境光遮挡照明来近似来自入射光的每个体素的强度,以直接进行体积渲染。由于采样方案在可视化质量和时间性能方面对于局部环境光遮挡都非常重要,因此我们提出了一种基于熵的多分辨率体积管理和自适应采样方案,以加快计算速度并支持大型数据集。此外,为了获得逼真的渲染结果,我们使用了2D彩色图,它是从真实的婴儿图像数据库生成的。实验表明,该方法可以产生逼真的渲染效果,与传统方法相比,可以大大增强深度信息和形状。通过基于GPU的实现,可以在不影响可视化质量的情况下实现实时渲染。

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