首页> 外文OA文献 >Modelling the determinants of a simulated experience in a virtual retail store and users' product purchasing intentions
【2h】

Modelling the determinants of a simulated experience in a virtual retail store and users' product purchasing intentions

机译:对虚拟零售店中模拟体验的决定因素和用户的产品购买意图进行建模

摘要

In the past few years, virtual worlds have become increasingly popular, often hosting, in addition to gaming and social activities, commercial activities that can potentially not just cater for in-world demand but also go beyond the virtual environment's boundaries. The purpose of this paper is to examine the determinants of users' simulated experience in a virtual store and to show the subsequent impact of that experience on engagement. The outcome of that engagement was examined in relation to enjoyment and satisfaction, including the role of satisfaction in purchasing the real product. An experimental quantitative approach was followed, testing three models of constructing user experience. Our empirical analysis examined confounding factors of a simulated retail experience and the critical role of that experience, along with hedonic and utilitarian values, in engagement. Engagement and enjoyment were found to influence user satisfaction positively when choosing clothing products and, in turn, user satisfaction was found to influence purchasing intention positively for these products.
机译:在过去的几年中,虚拟世界变得越来越流行,除了游戏和社交活动之外,通常还会举办商业活动,这些商业活动不仅可能满足世界范围内的需求,而且还超出了虚拟环境的范围。本文的目的是检查虚拟商店中用户模拟体验的决定因素,并显示该体验对参与度的后续影响。考察了参与的结果是否与享受和满意度有关,包括满意度在购买真实产品中的作用。遵循实验量化方法,测试了构建用户体验的三种模型。我们的经验分析检查了模拟零售体验的混杂因素,以及这种体验在享乐中的关键作用以及享乐主义和功利主义价值观。在选择服装产品时,发现参与度和娱乐性对用户满意度产生积极影响,而对这些产品的用户满意度又对购买意愿产生积极影响。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号