JOIST is a prototype computer program that deals with the optimal tasking of both strike and information assets in a protracted war. Phenomena modeled include damage assessment, surveillance, and target tracking. The optimization is constrained by limits on weapon stocks, attrition, and the capacity of platforms to undertake assigned tasks. The model carefully follows the laws of Probability, using Bayes Theorem to process information by revising the marksman's perception of target state. Realistically scaled problems can be solved in minutes or hours, depending on the degree of precision required.
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