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Generating Enhanced Natural Environments and Terrain for Interactive Combat Simulations (Genetics) / IMAGE 2005 Conference

机译:为交互式战斗模拟(遗传学)生成增强的自然环境和地形/ IMAGE 2005会议

摘要

Virtual battlefields devoid of vegetation deprive soldiers of valuable training in the critical aspects of terrain tactics and terrain-based situational awareness. Barren landscapes fail to provide trainees with necessary visual cues required to grasp the scale of their surroundings. Without the cover of vegetation, targets are easily visible from the air. Line of sight calculations become simply a matter of sorting elevations. There is a need to (re)introduce vegetation into the virtual battlefield to improve training effectiveness while minimizing the expenses typically incurred building such terrains.This paper discusses the current state of the open source project GENETICS and how simulationists can use GENETICS to quickly and cheaply build large-scale natural environments to improve training effectiveness. It will also briefly touch upon level-of-detail techniques and ecotype modeling and how GENETICS is used to generate land cover data where none exists.
机译:缺乏植被的虚拟战场剥夺了士兵在地形战术和基于地形的态势感知等关键方面的宝贵训练。贫瘠的景观无法为学员提供掌握周围环境所需的必要视觉提示。没有植被覆盖,目标很容易从空中看到。视线计算仅是对高程进行排序的问题。有必要将植被重新引入虚拟战场,以提高训练效果,同时最大程度地减少建造此类地形所需的费用。建立大规模的自然环境以提高培训效果。它还将简要介绍详细程度技术和生态类型建模,以及如何使用GENETICS生成不存在的土地覆盖数据。

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