首页> 外文OA文献 >Investigation into the use of texturing for real-time computer animation / by Timothy W. Meier, Robert B. McGhee, and Michael J. Zyda.
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Investigation into the use of texturing for real-time computer animation / by Timothy W. Meier, Robert B. McGhee, and Michael J. Zyda.

机译:关于使用纹理进行实时计算机动画的调查/ 作者 Timothy W. Meier,Robert B. McGhee和和 Michael J. Zyda。

摘要

We present in this study in investigation into the use of texturing on the Silicon Graphics, Inc. IRIS for real-time computer animation. Using a tool designed specifically for the IRIS for defining texture patterns, two approaches to the design and implementation of software functions to fill objects with multi-color texture patterns are discussed. The first approach makes use of the IRIS patterning hardware to fill objects with multi-color texture patterns. Realizing the limitations of the first approach, the second approach uses an algorithm to partition a polygon defined in three space into a number of smaller polygons, with each polygon representing a texture point
机译:在本研究中,我们将对Silicon Graphics,Inc. IRIS上的纹理用于实时计算机动画的使用进行调查。使用专门为IRIS设计的用于定义纹理图案的工具,讨论了两种设计和实现软件功能以用多色纹理图案填充对象的方法。第一种方法利用IRIS构图硬件,用多色纹理图案填充对象。意识到第一种方法的局限性,第二种方法使用一种算法将在三个空间中定义的多边形划分为多个较小的多边形,每个多边形代表一个纹理点

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