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Use of a Novel Organizational Structure to Support Complex Decisionmaking During Global Wargame 2000

机译:在2000年全球战争游戏期间使用新颖的组织结构来支持复杂的决策

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摘要

Global Wargame 2000 addressed the theme of Network Centric Operations(NCO) with the objective of providing insight into future operations for adistributed, network-centric Joint Force. Network-centric operations are postulatedto offer information advantages that include significantly improved capabilitiesfor accessing and sharing information. These improved capabilities will be dependenton emergent technologies, new processes, and novel ways of organizing toenable operators to leverage the anticipated information advantage and reap thefull benefits afforded by a distributed, networked organization. New variables andmetrics to assess these benefits are currently under development. One variable,described as the “information domain” is influenced by several factors, includingthe performance of operators, the performance of sensors, and the characteristicsand performance of the relevant information infrastructure, or infostructure, thatlinks battlespace entities. Global Wargame 2000 was an attempt to gain insightinto how to implement these new organizational forms and processes, with theinformation infrastructure provided by a networked set of well-informed butgeographically dispersed forces. This paper will address some of the issues thatcontributed to developing an effective infostructure for an interoperable commandand control organization during global Wargame 2000.
机译:《全球战争游戏2000》以网络为中心的作战(NCO)为主题,旨在深入了解以网络为中心的分布式联合部队的未来作战。假定以网络为中心的操作可提供信息优势,包括显着改善的访问和共享信息功能。这些提高的功能将取决于新兴技术,新流程以及组织可启用运营商以利用预期的信息优势并获得分布式网络组织所提供的全部收益的新颖方法。目前正在开发评估这些益处的新变量和度量。一个被称为“信息域”的变量受多个因素的影响,包括操作员的性能,传感器的性能以及链接战场实体的相关信息基础架构或信息结构的特性和性能。 Global Wargame 2000试图通过由一组消息灵通但地理位置分散的网络提供的信息基础结构,来洞悉如何实施这些新的组织形式和流程。本文将讨论一些问题,这些问题有助于在全球Wargame 2000期间为可互操作的指挥与控制组织开发有效的信息结构。

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