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Design of an object oriented and modular architecture for a naval tactical simulator using Delta3D's game manager

机译:使用Delta3D的游戏管理器为海军战术模拟器设计面向对象的模块化架构

摘要

The author proposes an architecture based on the Dynamic Actor Layer and the Game Manager in Delta3D to create a Networked Virtual Environment which could be used to train Navy Officers in tactics, allowing team training and doctrine rehearsal. The developed architecture is based on Object Oriented and Modular Design principles, while it explores the flexibility and strength of the Game Manager features in Delta3D game engine. The implementation of the proposed architecture is planned to be done in standard personal computers running's WindowsTM OS, but as Delta3D is a multiplatform tool, the generated code can be easily ported to Linux or even MacTM platforms. The designed architecture includes also a proposal for fast scenario creation and modification based on XML technology.
机译:作者提出了一种基于Delta3D中的动态角色层和游戏管理器的体系结构,以创建一个网络化虚拟环境,该网络可用于训练海军军官的战术,从而进行团队训练和理论演练。开发的架构基于面向对象和模块化设计原则,同时探索了Delta3D游戏引擎中Game Manager功能的灵活性和优势。提议的体系结构的实现计划在运行WindowsTM OS的标准个人计算机中完成,但是由于Delta3D是一种多平台工具,因此生成的代码可以轻松地移植到Linux甚至MacTM平台上。设计的体系结构还包括有关基于XML技术的快速方案创建和修改的建议。

著录项

  • 作者

    Toledo-Ramirez Rommel;

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  • 年度 2006
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