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Spatial orientation and familiarity in a small-scale real environment using PC-based virtual environment technology

机译:使用基于PC的虚拟环境技术在小规模真实环境中进行空间定位和熟悉

摘要

Conducting training in a new or unfamiliar environment requires a certain amount of time to acquire the necessary spatial orientation and familiarity to that environment's physical layout. This thesis explores the effects of exposing individuals to a PC-based virtual replication of a small-scale real world training environment to determine if such exposure has any effect on an individual's ability to acquire the necessary spatial orientation and familiarity of the real world environment. In this thesis individual spatial orientation and familiarity to the layout of the real world environment will be measured using a set of retrieval tasks conducted in the real environment and by development of a sketched map of that environment. Establishing a link between an individual's ability to gain an acceptable level of spatial orientation and familiarity with a real world environment by first exposing them to a PC-based virtual replication of that environment is vital to the future of video game development and virtual simulation technologies used for training in the military.
机译:在新的或陌生的环境中进行培训需要一定的时间,以获取必要的空间方向和对该环境的物理布局的熟悉程度。本文探讨了将个人暴露于小型现实世界训练环境的基于PC的虚拟复制中的影响,以确定这种接触是否会对个人获取现实世界环境的必要空间定向和熟悉度的能力产生任何影响。在这篇论文中,将使用在真实环境中执行的一组检索任务以及通过绘制该环境的草绘图来测量个体对空间的朝向和对现实世界环境的熟悉程度。首先将个人暴露于该环境的基于PC的虚拟复制中,从而在个人获得可接受水平的空间定向能力和熟悉现实环境之间建立联系,这对于视频游戏开发和虚拟仿真技术的未来至关重要进行军事训练。

著录项

  • 作者

    Molmer Matthew.;

  • 作者单位
  • 年度 2005
  • 总页数
  • 原文格式 PDF
  • 正文语种
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  • 入库时间 2022-08-20 20:55:56

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