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The use of wearable ambient displays to enhance awareness of physical activity

机译:使用可穿戴的环境显示器来增强体育锻炼的意识

摘要

There has been extensive research into using computers to help people to monitorudtheir physical activity. Most existing self-monitoring approaches employ high complexity,udhigh-engagement interfaces with a focus on numbers, text and graphics.udAn alternative are low-complexity interfaces - those that employ simple metaphorsudto convey information - such as ambient displays. Research has shown that theseudinterfaces could be equally effective in assisting users to monitor and subsequentlyudchange their behaviour. Engagement with existing smartphone-based or fixed ambientuddisplays presupposes that the user is also engaged in some other unrelatedudactivity (looking at a phone or walking past a screen), limiting their usefulness.udWearable ambient displays that are persistently visible to the user could overcomeudthis problem, and have the additional benefit that they help to engage the wearerudwith others in discussions around the information displayed.udUsing a design process facilitated by accessible rapid prototyping tools such as 3Dudprinting, I developed a wearable device that could track the user's level of physicaludactivity and, implementing a novel ambient display design, provide the userudwith information about their own activity levels and those of others. I evaluatedudthe final device in a user study with 40 participants over six weeks. The results,udboth qualitative and quantitative, indicated that participants were able to engageudwith the ambient visualisation and it motivated them to think about and discussudphysical activity. Further research is needed to establish the potential for long-termudbehaviour change.
机译:关于使用计算机来帮助人们监视自己的身体活动,已经进行了广泛的研究。大多数现有的自我监视方法都采用高复杂度的 udhigh-engagement界面,重点是数字,文本和图形。 ud另一种方法是低复杂度的界面-使用简单的隐喻ud传达信息的界面-例如环境显示。研究表明,这些 udinterface可以在帮助用户监视和随后更改其行为方面同样有效。与现有的基于智能手机或固定的环境 ud显示器进行互动时,前提是用户还参与了其他一些不相关的 udactivity(看着电话或走过屏幕),从而限制了它们的实用性。用户可以克服这个问题,并获得额外的好处,即可以帮助穿戴者与其他人一起围绕显示的信息进行讨论。 ud使用可访问的快速原型制作工具(例如3D udprinting)促进的设计过程,我开发了可穿戴设备该设备可以跟踪用户的身体活动水平,并实施新颖的环境显示设计,向用户提供有关其自身活动水平和其他活动水平的信息。我在六个星期内,在40位参与者的用户研究中评估了最终设备。定性和定量的结果表明,参与者能够参与环境可视化,并激发他们思考和讨论物理活动。需要进一步的研究来确定长期行为改变的潜力。

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    Burns PJ;

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  • 年度 2016
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