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3D APIs in Interactive Real-Time Systems: Comparison of OpenGL, Direct3D and Java3D.

机译:交互式实时系统中的3D API:OpenGL,Direct3D和Java3D的比较。

摘要

Since the first display of a few computer-generated lines on a Cathode-ray tube (CRT) over 40 years ago, graphics has progressed rapidly towards the computer generation of detailed images and interactive environments in real time (Angel, 1997). In the last twenty years a number of Application Programmer's Interfaces (APIs) have been developed to provide access to three-dimensional graphics systems. Currently, there are numerous APIs used for many different types of applications. This paper will look at three of these: OpenGL, Direct3D, and one of the newest entrants, Java3D. They will be discussed in relation to their level of versatility, programability, and how innovative they are in introducing new features and furthering the development of 3D-interactive programming.
机译:自40多年前在阴极射线管(CRT)上首次显示几条计算机生成的线以来,图形已朝着计算机实时生成详细图像和交互式环境的方向迅速发展(Angel,1997年)。在过去的二十年中,已经开发了许多应用程序程序员接口(API),以提供对三维图形系统的访问。当前,有许多API用于许多不同类型的应用程序。本文将研究其中的三个:OpenGL,Direct3D和最新的参与者之一Java3D。将针对它们的多功能性,可编程性以及它们在引入新功能和促进3D交互式编程开发方面的创新性进行讨论。

著录项

  • 作者

    Dazeley R;

  • 作者单位
  • 年度 2000
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
  • 中图分类

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