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Crowdsourced multimedia content: Resource allocation and data transmission

机译:众包多媒体内容:资源分配和数据传输

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摘要

Recent years have witnessed the rapid growth of crowdsourced multimedia services, such as text-based Twitter, image-based Flickr, and video streaming-based Twitch and YouTube live events. Empowered by todayu27s rich tools for multimedia generation/distribution, as well as the growing prevalence of high-speed network and smart devices, most of the multimedia contents are crowdsourced from amateur users, rather than from commercial and professional content providers, and can be easily accessed by other users in a timely manner. Since cloud computing offers reliable, elastic and cost-effective resource allocation, it has been adopted by many multimedia service providers as the underlying infrastructure. In this thesis, we formulate the cloud resource allocation in crowdsourced multimedia services as a standard network utility maximization (NUM) problem with coupled constraints, in which real-time user interaction is a fundamental issue, and develop distributed solutions based on dual composition. We further propose practical improvements for the content generation and big data processing of crowdsourced multimedia services in a cloud environment. Crowdsourced multimedia services also rely on convenient mobile Internet access, since mobile users occupy a large portion of both content generators and content consumers. The rich multimedia content, especially images and videos, put significant pressure on the infrastructure of state-of-the-art cellular networks. Device-to-device (D2D) communicationthat smartly explores local wireless resources has been suggested as a complement of great potential to support proximity-based applications. In this thesis, we jointly consider resource allocation and power control with heterogeneous quality of service (QoS) requirements from diverse multimedia applications.
机译:近年来,众包多媒体服务迅速增长,例如基于文本的Twitter,基于图像的Flickr和基于视频流的Twitch和YouTube直播活动。借助当今丰富的多媒体生成/分发工具以及高速网络和智能设备的日益普及,大多数多媒体内容都是从业余用户而不是商业和专业内容提供商那里获得的,并且可以便于其他用户及时访问。由于云计算提供了可靠,灵活且具有成本效益的资源分配,因此许多多媒体服务提供商已将其用作基础架构。在本文中,我们将众包多媒体服务中的云资源分配公式化为具有耦合约束的标准网络效用最大化(NUM)问题,其中实时用户交互是一个基本问题,并开发了基于双重组合的分布式解决方案。我们进一步提出了针对云环境中众包多媒体服务的内容生成和大数据处理的实际改进方案。众包多媒体服务还依赖于便捷的移动Internet访问,因为移动用户占据了内容生成器和内容消费者的很大一部分。丰富的多媒体内容,尤其是图像和视频,给最先进的蜂窝网络的基础结构带来了巨大压力。已经提出了智能探索本地无线资源的设备到设备(D2D)通信,作为支持基于邻近的应用程序的巨大潜力的补充。在本文中,我们共同考虑了来自各种多媒体应用程序的资源分配和功率控制以及异构服务质量(QoS)要求。

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    Ma Xiaoqiang;

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  • 年度 2015
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