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Estimating the colour of the illuminant using specular reflection and exemplar-based method

机译:使用镜面反射和基于示例的方法估算光源的颜色

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摘要

In this thesis, we propose methods for estimation of the colour of the illuminant. First, we investigate the effects of bright pixels on several current colour constancy algorithms. Then we use bright pixels to extend the seminal Gamut Mapping Colour Constancy algorithm. Here we define the White-Patch Gamut as a new extension to this method, comprising the bright pixels of the image. This approach adds new constraints to the standard constraints and improved estimates. Motivated by the effect of bright pixels in illumination estimation, we go on to incorporate consideration of specular reflection per se, which tends to generate bright pixels. To this effect we present a new and effective physics-based colour constancy representation, called the Zeta-Image, which makes use of a novel log-relative-chromaticity planar constraint. This method is fast and requires no training or tunable parameters; moreover, and importantly, it can be useful for removing highlights. We then go on to present a new camera calibration method aimed at finding a straight-line locus, in a special colour feature space, that is traversed by daylights and approximately by specular points. The aim of the calibration is to enable recovering the colour of the illuminant. Finally, we address colour constancy in a novel approach by utilizing unsupervised learning of a model for each training surface in training images. We call this new method Exemplar-Based Colour Constancy. In this method, we find nearest-neighbour models for each test surface and estimate its illumination based on comparing the statistics of nearest-neighbour surfaces and the target surface. We also extend our method to overcome the multiple illuminant problem.
机译:在本文中,我们提出了估计光源颜色的方法。首先,我们研究明亮像素对几种当前颜色恒定性算法的影响。然后,我们使用明亮的像素来扩展开阔的色域映射颜色恒定算法。在这里,我们将“白斑色域”定义为此方法的新扩展,包括图像的亮像素。这种方法将新的约束添加到标准约束中,并改进了估算。受明亮像素在照明估计中的影响的激励,我们继续结合镜面反射本身的考虑,这往往会生成明亮像素。为此,我们提出了一种新的有效的基于物理的颜色恒定表示,称为Zeta-Image,它利用了一种新颖的对数相对色度平面约束。这种方法速度快,不需要训练或可调参数。而且,重要的是,它对于删除高光很有用。然后,我们继续提出一种新的相机校准方法,该方法旨在在特殊的颜色特征空间中找到一条直线轨迹,该直线轨迹被日光和镜面点遍历。校准的目的是能够恢复光源的颜色。最后,我们通过在训练图像中为每个训练表面利用模型的无监督学习,以一种新颖的方法解决了颜色恒定性问题。我们将此新方法称为基于示例的颜色恒定性。在这种方法中,我们为每个测试表面找到最近邻模型,并根据比较最近邻表面和目标表面的统计信息来估计其照度。我们还扩展了我们的方法以克服多光源问题。

著录项

  • 作者

    Vaezi Joze Hamid Reza;

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  • 年度 2013
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