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Visual Speed of Processing and Publically Observable Feedback in Video-Game Players

机译:视频游戏玩家的处理视觉速度和公开可见的反馈

摘要

Time spent playing action-oriented video-games has been proposed to improve the functioning of visual attention and perception in a number of areas. These benefits are not always consistently reported, however. It was hypothesized that an improvement to visual Speed of Processing (SOP) in action-oriented Video-Game Players (VGPs) underlies many of the benefits of action video-game play, and furthermore the expression of this improvement was modulated by a Hawthorne effect (individuals behaving differently when they believe they are under observation), resulting in the inconsistent results in the extant literature. This hypothesis was tested in three experiments which measured SOP in VGPs and controls in no feedback, public feedback, and private feedback conditions. Analyses showed that VGPs differed from controls only in the publically observable feedback condition, where VGPs demonstrated a superior SOP to the other two conditions, whereas controls did not differ significantly between experiments.
机译:已经提出花时间玩面向动作的视频游戏来改善许多领域的视觉注意力和感知的功能。但是,并非总是一致地报告这些好处。有人假设,面向动作的视频游戏玩家(VGP)的视觉处理速度(SOP)的改善是动作视频游戏的许多好处的基础,此外,霍桑效应调节了这种改善的表现(当他们认为自己受到观察时,他们的行为会有所不同),从而导致现有文献中的结果不一致。在三个实验中检验了该假设,该实验在无反馈,公共反馈和私人反馈条件下测量了VGP和控件中的SOP。分析表明,VGP仅在可公开观察的反馈条件下与对照有所不同,其中VGP的SOP优于其他两个条件,而对照在实验之间没有显着差异。

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    Patten James William;

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