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Socio-Emotional Impacts of Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) on Older Adults

机译:大规模玩多人在线角色扮演游戏(MMORPG)对老年人的社会情感影响

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摘要

The proportion of people aged 60 and over is growing faster than any other age group. Due to shift from career or family focus, loss of long-term companions and increasing likelihood of chronic and debilitating illness, older adults face some key social and psychological challenges such as loneliness, depression and lack of social support. Gerontology researchers have demonstrated that social interaction is an important component of successful aging. Massively Multiplayer Online Role-Playing Games (MMORPGs) can offer older adults many opportunities to maintain current and develop meaningful and supportive relationships. Drawing on the challenges facing older adults and prior theoretical and empirical studies, this research explored the social and emotional impacts of playing MMORPGs on older adults aged 55 and over, primarily analyzing the relationships between older adults’ social interactions in MMORPGs and six social and emotional factors (i.e., bridging and bonding social capital, loneliness, depression, social support and belongingness). To address this question, four research hypotheses were generated. An online survey was developed and published to eight World of Warcraft (WoW, a popular MMORPG) player forums to gather information about older gamers’ demographic characteristics, play patterns, social interactions in WoW, measurements of six social-emotional dimensions, and challenges facing older adults while playing WoW. Data were collected over a three and half months period (from May 15th to September 1st, 2014) from a sample including 222 WoW players aged 55 and older. To answer the research questions and test the four hypotheses, hierarchical multiple regression analysis was applied, and Cohen’s f2 was computed to compare effect sizes. Similar to their younger counterparts, older adults’ social interactions in MMORPGs can take place on several different levels, and can be casual or intimate, and even romantic. Social interaction in MMORPGs is an important source for older adults’ social learning. The regression analyses revealed that enjoyment of relationships and quality of guild play has deep impacts on older adults’ social and emotional wellbeing.
机译:60岁及60岁以上的人口比例增长速度超过任何其他年龄段。由于从职业或家庭重心转移,失去长期同伴以及慢性病和使人衰弱的疾病的可能性增加,老年人面临一些关键的社会和心理挑战,例如孤独,沮丧和缺乏社会支持。老年医学研究人员已经证明,社交互动是成功衰老的重要组成部分。大型多人在线角色扮演游戏(MMORPG)可以为老年人提供很多机会,以保持与时俱进并发展有意义的支持性关系。利用老年人面临的挑战以及先前的理论和实证研究,本研究探讨了玩MMORPG对55岁及以上老年人的社交和情感影响,主要分析了MMORPG中老年人的社交互动与六种社交和情感之间的关系。因素(例如,桥接和结合社会资本,孤独感,沮丧,社会支持和归属感)。为了解决这个问题,产生了四个研究假设。开发了在线调查,并将其发布到八个魔兽世界(WoW,一个受欢迎的MMORPG)玩家论坛,以收集有关年龄较大的玩家的人口统计特征,游戏方式,WoW中的社交互动,六个社交情感维度的度量以及面临的挑战的信息老年人玩魔兽世界。在三个半月的时间(2014年5月15日至2014年9月1日)中收集了数据,这些数据包括222名55岁及以上的魔兽世界玩家。为了回答研究问题并检验这四个假设,应用了层次多元回归分析,并计算了科恩的f2以比较效应大小。与年轻人相比,老年人在大型多人在线角色扮演游戏中的社交互动可以在几个不同的层次上进行,可以是随意的或亲密的,甚至是浪漫的。 MMORPG中的社交互动是老年人社交学习的重要来源。回归分析显示,享受关系和行会质量会对老年人的社交和情感健康产生深远影响。

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    Zhang Fan;

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