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weSport: Utilising Wrist-Band Sensing to Detect Player Activities in Basketball Games

机译:weStport:利用腕带感应检测篮球比赛中的球员活动

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摘要

Wristbands have been traditionally designed to track the activities of a single person. However there is an opportunity to utilize the sensing capabilities of wristbands to offer activity tracking services within the domain of team-based sports games. In this paper we demonstrate the design of an activity tracking system capable of detecting the players’ activities within a one-to-one basketball game. Relying on the inertial sensors of wristbands and smartphones, the system can capture the shooting attempts of each player and provide statistics about their performance. The system is based on a two- level classification architecture, combining data from both players in the game. We employ a technique for semi-automatic labelling of the ground truth that requires minimum manual input during a training game. Using a single game as a training dataset, and applying the classifier on future games we demonstrate that the system can achieve a good level of accuracy detecting the shooting attempts of both players in the game (precision 91.34%, recall 94.31%).
机译:传统上,腕带设计用于追踪一个人的活动。但是,有机会利用腕带的感应功能在基于团队的体育游戏领域提供活动跟踪服务。在本文中,我们演示了一种活动跟踪系统的设计,该系统能够在一对一的篮球比赛中检测球员的活动。依靠腕带和智能手机的惯性传感器,该系统可以捕获每个玩家的射击尝试并提供有关其性能的统计信息。该系统基于两级分类架构,结合了游戏中两个玩家的数据。我们采用了一种半自动标记地面真相的技术,该技术在训练比赛中需要最少的人工输入。使用单个游戏作为训练数据集,并将分类器应用于将来的游戏,我们证明了该系统可以检测出两个游戏者的射击尝试,从而达到很高的准确性(精度为91.34%,召回率为94.31%)。

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