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Repeated games with public information revisited

机译:重新审视具有公共信息的游戏

摘要

We consider repeated games with compact actions sets and pure strategies in which players commonly observe a public signal which reveals imperfectly the action profile. We characterize the set of payoffs profiles that can be sustained by a perfect equilibrium, as players become increasingly patient. There are two conditions: admissibility and joint rationality. An admissibly feasible payoff can be achieved by an action profile that offers no unilateral deviation which is both undetectable and profitable. It is jointly rational if for all weights on players, the weighted payoff is greater than or equal to the minmax level of the weighted payoff function. This characterization is alternative to the one provided by the " score method " of Fuden-berg and Levine (1994). We provide a simple construction of equilibrium strategies based on cooperation, punishments and rewards. Punishments rely on Blackwell's approachability algorithm.
机译:我们考虑具有紧凑动作集和纯粹策略的重复游戏,在这种策略中,玩家通常会观察到公开的信号,从而无法完美地揭示动作概况。随着玩家变得越来越有耐心,我们将描绘一组可以通过完美平衡维持的收益曲线。有两个条件:可接纳性和共同理性。可以通过不提供无法察觉且有利可图的单方面偏差的行动概况来实现可接受的可行回报。如果对玩家的所有权重而言,加权收益均大于或等于加权收益函数的minmax水平,这是合理的。这种表征是Fuden-berg和Levine(1994)的“评分方法”所提供的表征的替代。我们提供了一种基于合作,惩罚和奖励的简单的均衡策略构建方法。惩罚依赖于布莱克韦尔的平易近人算法。

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