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Implementasi Rule Base System dan Fuzzy Logic Artifical Intelligence pada Game Kartu Capsa

机译:Capsa纸牌游戏中规则库系统和模糊逻辑人工智能的实现

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摘要

In the era of globalization today, science and technology is developing very fast, particularly in entertainment media, specifically in the gaming world. Today, games are not only used as an entertainment, but also can be used as an alternative in the world of work, education, and even sports. In the world of gaming, artificial intelligence, or AI is a factor that cannot be separated. With the right methods and the specific rules of the AI can walk like a human being doing a job. So it is not only in the gaming world alone, AI can also be used in other fields that require AI computing systems for example in technological development.The system is using Unity5 program with the programming language C#, with AI rule base and fuzzy used, the AI expected to have enough ability to be an opponent for players who use this application.Based on testing that has been done, these applications can run smoothly, AI can run and can follow rules of the game and follow the mindset that have been established. But the way of thinking AI still fairly few and need to be developed more.
机译:在当今的全球化时代,科学技术正在飞速发展,尤其是在娱乐媒体中,尤其是在游戏世界中。如今,游戏不仅被用作娱乐,而且还可以被用作工作,教育甚至体育领域的替代品。在游戏世界中,人工智能或AI是不可分离的因素。有了正确的方法和AI的特定规则,AI可以像人一样在工作。因此,不仅在游戏世界中,AI还可用于其他需要AI计算系统的领域,例如在技术开发中。该系统使用带有C#编程语言的Unity5程序,并使用AI规则库和模糊算法,该AI有望具有足够的能力成为使用此应用程序的玩家的对手。基于已完成的测试,这些应用程序可以流畅运行,AI可以运行并可以遵循游戏规则并遵循已建立的思维定式。 。但是,思考AI的方式仍然很少,需要进一步发展。

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