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Towards a TIP 3.0 service-oriented architecture: Interaction design.

机译:迈向面向服务的TIP 3.0体系结构:交互设计。

摘要

This paper describes our experience when applying formal methods in the design of the tourist information system TIP, which presents context-sensitive information to mobile users with small screen devices. The dynamics of this system are very complex and pose several challenges, firstly because of the sophisticated interaction of several applications on a small screen device and the user, and secondly because of the need for communication with highly asynchronous event-based information systems. UML sequence diagrams have been used to capture the requirements and possible interactions of the system. In a second step, a formal model has been created using discrete event systems, in order to thoroughly understand and analyse the dynamics of the system. By verifying general properties of the formal model, several conceptual difficulties have been revealed in very early stages of the design process, considerably speeding up the development. This work shows the limitations of typical methods for interaction design when applied to mobile systems using small screen devices and proposes an alternative approach using discrete event systems.
机译:本文介绍了在旅游信息系统TIP的设计中采用形式化方法时的经验,该信息系统向使用小屏幕设备的移动用户提供上下文相关的信息。该系统的动力学非常复杂,并带来了一些挑战,首先是由于小屏幕设备上的多个应用程序与用户之间的复杂交互,其次是由于需要与基于高度异步事件的信息系统进行通信。 UML序列图已用于捕获需求和系统的可能交互。第二步,使用离散事件系统创建了一个正式模型,以彻底了解和分析系统的动态。通过验证正式模型的一般属性,在设计过程的早期阶段就发现了一些概念上的困难,从而大大加快了开发速度。这项工作说明了将交互设计的典型方法应用于使用小屏幕设备的移动系统时的局限性,并提出了使用离散事件系统的替代方法。

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