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Blurring the boundaries between real and artificial in architecture and urban design through the use of artificial intelligence

机译:通过使用人工智能来模糊建筑和城市设计中真实与人造之间的界限

摘要

[Abstract]This doctoral thesis explores the use of three-dimensional (3D) technologies for architectural representation and modelling of both ‘real world’ and ‘artificially generated’ 3D objects. Current 3D architectural representation has reached high levels of reality, to the extent that it’s often hard to distinguish between ‘pictures from the real world’ and ‘artificially generated’ 3D renderings. The thesis will make use of the latest available 3D technologies in combination with artificial intelligence (AI) processes to increase the visual realism and geometrical precision of 3D models.The first line of research relates to architectural representation and visualization, by exploring the use of ‘Light Imaging Detection And Ranging’ (LIDAR) technology and proposing a point-based rendering (PBR) methodology, to seamless merge models obtained directly from the ‘real world’ with ‘artificially generated’ ones.The second line of research is related to geometrical architectural modelling, and proposes the use of evolutionary computation and self-organization logic to achieve more geometrical realism and accuracy in the 3D modelling process, by exploring the idea of auto-form generation.The research consists of three case studies, and algorithms are proposed for each one. The first one is related to 3D visualization through LIDAR scans and PBR rendering, the second to geometrical generation through evolutionary morphogenesis and the third one to human made self-organized systems (cities). From the results obtained from each case study final conclusions will be draw. The final objective is to determine the efficiency of using point-based technologies and artificial intelligence as a methodology to further blur the boundaries between ‘real world’ 3D models and ‘artificially generated’ ones.
机译:[摘要]该博士论文探讨了如何使用三维(3D)技术对“现实世界”和“人工生成的” 3D对象进行建筑表示和建模。当前的3D建筑表示形式已经达到了很高的现实水平,在某种程度上,通常很难区分“来自真实世界的图片”和“人工生成的” 3D渲染。本文将利用最新的3D技术与人工智能(AI)流程相结合,以提高3D模型的视觉逼真度和几何精度。研究的第一线涉及建筑表示和可视化,通过探索“光成像检测与测距(LIDAR)技术并提出基于点的渲染(PBR)方法,以将直接从``真实世界''获得的模型与``人工生成的''模型无缝融合。第二项研究涉及几何学建筑建模,并提出通过探索自动生成形式的思想,使用演化计算和自组织逻辑在3D建模过程中获得更多的几何逼真度和准确性。该研究包括三个案例研究,并提出了算法为每一个。第一个与通过LIDAR扫描和PBR渲染进行3D可视化相关,第二个与通过进化形态发生的几何生成相关,第三个与人为自组织系统(城市)相关。从每个案例研究获得的结果中,将得出最终结论。最终目标是确定使用基于点的技术和人工智能作为方法的效率,以进一步模糊“现实世界” 3D模型和“人工生成”模型之间的边界。

著录项

  • 作者

    Pazos Pérez Rafael Iván;

  • 作者单位
  • 年度 2017
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
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