首页> 外文OA文献 >Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System.
【2h】

Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming System.

机译:在主动系统上玩同一个视频游戏的生理反应,喜好和动机与传统的非主动游戏系统相比。

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Int J Exerc Sci 5(2) : 160-169, 2012. Evidence suggests that individuals playing certain video games on the Nintendo Wii® (Wii) exhibit increased energy expenditure versus traditional video games, although little research examines non-Wii Sports/Fit games. The purpose of this study is to assess physiologic responses, liking, and the relative reinforcing value (RRV) of a popular, non-Wii sports video game for the Wii relative to the same game played on a traditional, non-active system. Twenty-four college-aged students participated. Heart rate and oxygen consumption (O2) was assessed during rest and when playing the following games: Madden NFL 2011® for Playstation 2 (PS2 Madden) and the Wii (Wii Madden), and Wii Sports Boxing. The RRV was assessed for Wii Madden versus PS2 Madden. Analysis of variance demonstrated a main effect for condition (p ≤ 0.01) as O2 (5.2 ± 0.2 ml·kg-1·min-1 Wii, 4.1 ± 0.1 ml·kg-1·min-1 PS2, 3.7 ± 0.1 ml·kg-1·min-1, rest) and heart rate (89.2 ± 2.7 bpm Wii, 79.7 ± 2.5 bpm PS2, 79.1 ± 2.5 bpm, rest) was greater for Wii Madden than PS2 Madden and rest. Heart Rate (105.4 ± 5.3 bpm) and O2 (10.4 ml·kg-1·min-1) for Wii Sports Boxing was significantly greater than all other conditions (p ≤ 0.003). The RRV was not significantly different between Wii Madden and PS2 Madden (p = 0.50). Compared to the same game on a traditional system, Wii Madden is more physiologically challenging and equally reinforcing. However, Wii Madden would not be categorized as moderate-intensity physical activity.
机译:Int J Exerc Sci 5(2):160-169,2012年。有证据表明,与传统视频游戏相比,在任天堂Wii®(Wii)上玩某些视频游戏的人的能量消耗有所增加,尽管很少有研究检查非Wii Sports / Fit游戏。这项研究的目的是评估Wii受欢迎的非Wii体育视频游戏相对于在传统的非活动系统上玩的同一种游戏的生理反应,喜好和相对增强值(RRV)。 24名大学生参加了比赛。在休息和玩以下游戏时评估了心律和氧气消耗(O2):适用于Playstation 2(PS2 Madden)和Wii(Wii Madden)的Madden NFL2011®,以及Wii Sports Boxing。对R2的Wii Madden和PS2 Madden进行了评估。方差分析表明,作为O2(5.2±0.2 ml·kg-1·min-1 Wii,4.1±0.1 ml·kg-1·min-1 PS2、3.7±0.1 ml· kg-1·min-1,静止)和Wii Madden的心率(89.2±2.7 bpm Wii,79.7±2.5 bpm PS2、79.1±2.5 bpm,静止)大于PS2 Madden和静止。 Wii体育拳击的心率(105.4±5.3 bpm)和O2(10.4 ml·kg-1·min-1)显着大于所有其他情况(p≤0.003)。 Wii Madden和PS2 Madden之间的RRV没有显着差异(p = 0.50)。与传统系统上的同一款游戏相比,Wii Madden在生理上更具挑战性,并且同样具有增强作用。但是,Wii Madden不会归类为中等强度的体育活动。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号