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The Effects of Cup Stacking and Video Game Play on the Performance of a Manual Dexterity Task

机译:纸杯叠和视频游戏对手动敏捷任务执行的影响

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摘要

ABSTRACTDexterity and hand-eye coordination are important in daily life, and various methods of improving these skills have been developed. Most of the methods have been technological, brain training games that aren’t physically strenuous and make the participant feel as though they are just playing a game. Cup stacking and video gaming have been used throughout the United States in schools for improving motor skills and hand-eye coordination because they offer various simulations of scenarios requiring motor, visual and cognitive coordination. Purpose: To determine the effects of different types of gaming on dexterity in college aged participants. Methods: The participants were 40 students enrolled at Southwestern University. A SPEED STACKS® set of 12 cups and timing mat were set up on a table, along with a nut and bolt, and the novel, The Hunger Games. Another station was set up with Mario Kart 8 on the Nintendo® Wii. One trial at each station was completed by each participant, leading to 40 control trials, 40 cup stacking trials, and 40 video game trials. Upon completing randomized challenge on three separate days, participants assembled a nut a bolt and were timed using SPEED STACKS® timing mat. Data were recorded and analyzed in a repeated measures ANOVA. Results: A repeated measures ANOVA revealed a significant effect of cup stacking (5.69 sec ± .215) and video game play (5.79 sec ± .196) on dexterity F(2,78) = 46.205, p u3c .002. Bonferroni post hoc tests revealed that cup stacking elicited a reduction in dexterity times when compared to the control group (5.69 ± .215 s vs 5.86 ± .199 s, respectively, p u3c 0.05). It was also revealed that video game play elicited a reduction in dexterity times when compared to the control group, (5.79 ± .196 s vs 5.86 ± .199 s, respectively, p u3c 0.05). It was found that cup stacking elicited quicker dexterity times than video game play (5.69 ± .215 s vs 5.79 ± .196 s, respectively, p u3c 0.05). Conclusion: Results suggest that cup stacking provides a greater effect on dexterity than video game play. This study suggests that completing a physical hands on activity is more beneficial to maintaining dexterity than playing a video game, although both types of activities provide a significant effect on dexterity compared to the control group.
机译:ABSTRACTD锻炼和手眼协调在日常生活中很重要,并且已经开发出各种提高这些技能的方法。大部分方法都是技术性的脑力训练游戏,这些游戏在身体上并不费劲,并且会使参与者感到自己好像在玩游戏。杯架堆叠和视频游戏已在美国各地的学校中用于提高运动技能和手眼协调能力,因为它们提供了需要运动,视觉和认知协调的各种情景模拟。目的:确定不同类型的游戏对大学年龄参与者的灵活性的影响。方法:参加者为西南大学的40名学生。在桌子上摆放了一套SPEEDSTACKS®12个杯子和计时垫,以及一个螺母和螺栓以及小说《饥饿游戏》。 Nintendo®Wii上的Mario Kart 8设置了另一个电台。每个参与者在每个站完成了一项试验,进行了40次对照试验,40次杯赛堆叠试验和40次电子游戏试验。在三天之内完成随机挑战后,参与者将螺母和螺栓组装在一起,并使用SPEEDSTACKS®计时垫计时。记录数据并以重复测量ANOVA进行分析。结果:重复测量方差分析显示杯形堆积(5.69秒±.215)和视频游戏玩法(5.79秒±.196)对灵活性F(2,78)= 46.205,p u3c .002有显着影响。 Bonferroni事后测试表明,与对照组相比,杯叠可减少敏捷性时间(分别为5.69±.215 s和5.86±.199 s,p u3c 0.05)。还发现,与对照组相比,视频游戏引起了敏捷性时间的减少(分别为5.79±.196 s和5.86±.199 s,p u3c 0.05)。研究发现,杯具堆叠的敏捷性时间比视频游戏快(分别为5.69±.215 s和5.79±.196 s,p u3c 0.05)。结论:结果表明,与视频游戏相比,杯子堆叠对敏捷性的影响更大。这项研究表明,完成体育锻炼比保持视频游戏更有益于保持敏捷性,尽管与对照组相比,两种类型的活动都对敏捷性产生显着影响。

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