首页> 外文OA文献 >Wii, Kinect, u26 Move. Heart Rate, Oxygen Consumption, Energy Expenditure, and Ventilation due to Different Physically Active Video Game Systems in College Students.
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Wii, Kinect, u26 Move. Heart Rate, Oxygen Consumption, Energy Expenditure, and Ventilation due to Different Physically Active Video Game Systems in College Students.

机译:Wii,Kinect, u26移动。不同学生的体育运动视频游戏系统导致的心率,氧气消耗,能量消耗和通风。

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摘要

International Journal of Exercise Science 7(1) : 22-32, 2014. Nintendo Wii, Sony Playstation Move, and Microsoft XBOX Kinect are home video gaming systems that involve player movement to control on-screen game play. Numerous investigations have demonstrated that playing Wii is moderate physical activity at best, but Move and Kinect have not been as thoroughly investigated. The purpose of this study was to compare heart rate, oxygen consumption, and ventilation while playing the games Wii Boxing, Kinect Boxing, and Move Gladiatorial Combat. Heart rate, oxygen consumption, and ventilation were measured at rest and during a graded exercise test in 10 males and 9 females (19.8 ± 0.33 y, 175.4 ± 2.0 cm, 80.2 ± 7.7 kg,). On another day, in a randomized order, the participants played Wii Boxing, Kinect Boxing, and Move Gladiatorial Combat while heart rate, ventilation, and oxygen consumption were measured. There were no differences in heart rate (116.0 ± 18.3 vs. 119.3 ± 17.6 vs. 120.1 ± 17.6 beats/min), oxygen consumption (9.2 ± 3.0 vs. 10.6 ± 2.4 vs. 9.6 ± 2.4 ml/kg/min), or minute ventilation (18.9 ± 5.7 vs. 20.8 ± 8.0 vs. 19.7 ± 6.4 L/min) when playing Wii boxing, Kinect boxing, or Move Gladiatorial Combat (respectively). Playing Nintendo Wii Boxing, XBOX Kinect Boxing, and Sony PlayStation Move Gladiatorial Combat all increase heart rate, oxygen consumption, and ventilation above resting levels but there were no significant differences between gaming systems. Overall, playing a “physically active” home video game system does not meet the minimal threshold for moderate intensity physical activity, regardless of gaming system.
机译:International Journal of Exercise Science 7(1):2014年22月32日。Nintendo Wii,Sony Playstation Move和Microsoft XBOX Kinect是家庭视频游戏系统,其涉及玩家运动来控制屏幕游戏。许多研究表明,玩Wii充其量只是中等程度的体育活动,但尚未对Move和Kinect进行过彻底的研究。这项研究的目的是在玩Wii拳击,Kinect拳击和Move Gladiatorial Combat游戏时比较心率,氧气消耗和通气。分别在10位男性和9位女性(19.8±0.33岁,175.4±2.0厘米,80.2±7.7公斤)的休息时间和分级运动测试中测量心率,氧气消耗和通气量。在另一天,以随机顺序,参与者在测量心率,通气量和氧气消耗量的同时进行了Wii拳击,Kinect拳击和移动《角斗士》战斗。心率(116.0±18.3 vs. 119.3±17.6 vs. 120.1±17.6节拍/分钟),耗氧量(9.2±3.0 vs. 10.6±2.4 vs. 9.6±2.4 ml / kg / min)没有差异,或每分钟分别进行Wii拳击,Kinect拳击或Move Gladiatorial Combat时的分钟通风(18.9±5.7对20.8±8.0对19.7±6.4 L / min)。玩任天堂Wii拳击,XBOX Kinect拳击和索尼PlayStation Move Gladiatorial Combat都可以使心率,氧气消耗和通风高于静止水平,但游戏系统之间没有显着差异。总体而言,无论使用哪种游戏系统,玩“具有体育活动”的家庭视频游戏系统都无法满足中等强度体育活动的最低要求。

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