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Using Interactive Simulation to Extend Access to Learning Along the Historic Tour Route of Mammoth Cave National Park

机译:使用交互式仿真扩展猛Ma洞国家公园历史游览路线上的学习机会

摘要

This poster presentation displays work of a current project to address the problem of limited inclusion to field-based learning experiences for students with physical disabilities. Led by researchers at Georgia State University, Ohio State University and Mammoth Cave International Center for Science and Learning, the overall objective of the project is through integration of emerging simulation technologies and techniques, to provide a rich virtual environment of a geological field site for students with mobility impairments. Through the development of a synthetic field-based module that employs a virtual environment that interchangeably uses two and three-dimensional representation for presenting an alternative to field experience, this project will assess the effectiveness in engaging the student community and its efficacy in the curriculum when used as an alternative representation of field experience. The expected outcome is that the emulation would preclude the need for physical presence within the traditional field site, and provide adequate pedagogical representation for content transfer. Additionally, creating such an environment will impact all able-bodied students by providing supplemental resources that can both precede a traditional field experience and allow for visitors to re-examine a field site long after a field trip, in both current formal and informal educational settings. Based on the identified need to accommodate students with mobility impairments in field-based instructional experiences, this talk will present a virtual recreation of Mammoth Cave National Park, describing the potential for including all students in remotely accessing cave and karst field studies, regardless of their physical abilities.
机译:海报展示了当前项目的工作,以解决肢体残疾学生在实地学习经验中所受限制的问题。该项目由乔治亚州立大学,俄亥俄州立大学和猛mm洞国际科学与学习中心的研究人员牵头,该项目的总体目标是通过整合新兴的模拟技术与方法,为学生提供一个丰富的地质现场虚拟环境行动不便。通过开发一个基于综合领域的模块,该模块采用一个虚拟环境,该环境可互换地使用二维和三维表示形式来呈现现场经验的替代方案,该项目将评估使学生社区参与的有效性及其在课程中的有效性用作现场经验的替代表示。预期的结果是,该模拟将排除传统现场站点内实际存在的需要,并为内容传输提供足够的教学方法。此外,创造这样的环境将通过提供补充资源来影响所有健全的学生,这些补充资源既可以在传统的实地体验之前进行,又可以允许参观者在实地考察之后很长一段时间内,在当前的正式和非正式教育环境中重新检查实地。 。根据已确定的需要,以适应行动不便的学生在野外教学经验中的需求为基础,本讲座将提供猛recreation洞国家公园的虚拟娱乐活动,描述将所有学生纳入远程访问岩洞和喀斯特田野研究的潜力,无论他们身体能力。

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