首页> 外文OA文献 >A question game for children aiming the geometrical figures learning by using a humanoid robot
【2h】

A question game for children aiming the geometrical figures learning by using a humanoid robot

机译:通过使用人形机器人针对儿童进行几何图形学习的问题游戏

摘要

Smartphones and tablets have apps, web services and all other new digital media present at classroom has been used to enhance traditional teaching methods. Although satisfactory results were achieved with educational games and robotics, there are a lack of intimacy and interaction, especially when it comes to applications with children. In this paper, we are proposing a question game to verify the learning of children in relation to classification of 2D and 3D geometrical figures. Two groups of 11-14 year-old children were compared after they took classes with the robot, each group with a different level of interactions, participating of a question game. The Mean Opinion Score is used by children for sending a feedback report of the game. The results obtained show children’s performance with high interaction robot was improved compared to the low interaction group. This suggests that a high interaction robot is a significant manner to help teachers, motivating children to study at home to defeat the robot in game.
机译:智能手机和平板电脑具有应用程序,Web服务,并且教室中使用的所有其他新数字媒体已用于增强传统教学方法。尽管教育游戏和机器人技术取得了令人满意的结果,但仍缺乏亲密感和互动性,尤其是在与儿童一起使用时。在本文中,我们提出了一个问题游戏来验证儿童对2D和3D几何图形分类的学习。在他们使用机器人上课后,对两组11-14岁的孩子进行了比较,每组的互动程度不同,都参与了问题游戏。儿童使用平均意见分数来发送游戏的反馈报告。获得的结果表明,与低互动组相比,使用高互动机器人的孩子的表现有所改善。这表明高交互性机器人是帮助老师,激励儿童在家学习以在游戏中击败机器人的重要方式。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号