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Towards automatic personalized content generation for platform games

机译:致力于为平台游戏自动生成个性化内容

摘要

In this paper, we show that personalized levels can be automatically generated for platform games. We build on previous work, where models were derived that predicted player experience based on features of level design and on playing styles. These models are constructed using preference learning, based on questionnaires administered to players after playing different levels. The contributions of the current paper are (1) more accurate models based on a much larger data set; (2) a mechanism for adapting level design parameters to given players and playing style; (3) evaluation of this adaptation mechanism using both algorithmic and human players. The results indicate that the adaptation mechanism effectively optimizes level design parameters for particular players.
机译:在本文中,我们展示了可以为平台游戏自动生成个性化关卡。我们以先前的工作为基础,在此基础上,推导了基于关卡设计和游戏风格预测玩家体验的模型。这些模型是基于在不同级别玩游戏后向玩家发放的调查问卷,使用偏好学习构建的。当前论文的贡献是:(1)基于更大数据集的更精确模型; (2)一种使关卡设计参数适应给定球员和比赛风格的机制; (3)使用算法和人类参与者评估这种适应机制。结果表明,适应机制有效地优化了特定玩家的关卡设计参数。

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