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Immersive, interactive, web-enabled computer simulation as a trigger for learning: The Next Generation of Problem-based Learning in Educational Leadership

机译:沉浸式,交互式的,基于Web的计算机模拟可触发学习:教育领导力中基于问题的下一代学习

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摘要

Abstract from ERIC: This paper describes the use of advanced computer technology in an innovative educational leadership program. This program integrates full-motion video scenarios that simulate the leadership challenges typically faced by principals over the course of a full school year. These scenarios require decisions that are then coupled to consequences and scored in the background to create a profile of learner strengths and needs. Because the content has been filmed in an operating school and because of the unique choice-consequence sequences, the immersive and interactive simulation triggers more potent learning than is possible with either previous paper-and-pencil or discussion-based techniques. The scenarios are embedded in a Web-enabled framework that facilitates the provision of individualized feedback tailored to the specific choices made by the learner, and supports the collection of multiple metrics that relate to the performance of the learner and the learning framework itself. Project Authentic Learning for Leaders (ALL) demonstrates the future of teaching and learning in either hybrid (face-to-face instruction plus digital teaching and learning) or in individual anywhere, anytime learning. (Contains 5 figures.)
机译:ERIC的摘要:本文描述了在创新的教育领导力计划中先进计算机技术的使用。该程序集成了全动态视频场景,模拟了整个学年中校长通常面临的领导力挑战。这些场景要求决策,然后将其与后果联系起来,并在后台进行评分,以创建学习者的实力和需求的概况。由于内容是在一所运营学校拍摄的,并且由于其独特的选择顺序序列,因此沉浸式和交互式模拟比以前的纸笔或基于讨论的技术可以触发更有效的学习。这些方案嵌入在支持Web的框架中,该框架有助于提供针对学习者的特定选择量身定制的个性化反馈,并支持收集与学习者的表现和学习框架本身相关的多个指标。领导者真实学习计划(ALL)展示了混合学习(面对面的指导以及数字教学和学习)或个人在任何地方,任何时间学习的教与学的未来。 (包含5个数字。)

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