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Teaching and learning queueing theory concepts using tangible user interfaces

机译:使用有形用户界面进行排队论理论概念的教与学

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摘要

Tangible User Interfaces (TUI) have emerged in the past years as effective computing platforms that intertwine digital information and visualization with physical interactivity. Whilst successfully capitalizing on these properties within primary education to engage and educate children in an entertaining manner, TUI systems have seen limited deployment in more complex scenarios. To this end, this paper investigates the aptness and effectiveness of implementing TUI systems to enhance teaching and learning within higher educational institutes in order to aid the understanding of complex and abstract concepts. The proposal augments mere simulation processes by developing a table-top architecture to allow the real-time interaction and visualization of queuing theory concepts. The paper describes the deployment of the TUI framework within an undergraduate computer networks degree whereby the quantitative effectiveness of this system is assessed from a teaching and learning perspective within an engineering pedagogy.
机译:过去几年中,有形用户界面(TUI)作为有效的计算平台出现了,该平台将数字信息和可视化与物理交互性交织在一起。 TUI系统成功利用了初等教育中的这些属性来以娱乐性方式吸引和教育儿童,但在更复杂的场景中,其部署受到了限制。为此,本文研究了实施TUI系统以增强高等教育机构中的教与学,以帮助理解复杂和抽象概念的合适性和有效性。该提案通过开发一个桌面体系结构来增加纯粹的仿真过程,以允许排队理论概念的实时交互和可视化。本文描述了在大学计算机网络学位中TUI框架的部署,从而从工程学教学法的教学角度评估了该系统的定量有效性。

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