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Techniques for Realtime Viewing and Manipulation of Volumetric Data

机译:实时查看和处理体积数据的技术

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摘要

Visualizing and manipulating volumetric data is a major component in many areas including anatomical registration in biomedical fields, seismic data analysis in the oil industry, machine part design in computer-aided geometric design, character animation in the movie industry, and fluid simulation. These industries have to meet the demands of the times and be able to make meaningful assertions about the data they generate. The shear size of this data presents many challenges to facilitating realtime interaction. In the recent decade, graphics hardware has become increasingly powerful and more sophisticated which has introduced a new realm of possibilities for processing volumetric data. This thesis focuses on a suite of techniques for viewing and editing volumetric data that efficiently use the processing power of central processing units (CPUs) as well as the large processing power of the graphics hardware (GPUs). This work begins with an algorithm to improve the efficiency of a texture-based volume rendering. We continue with a framework for performing realtime constructive solid geometry (CSG) with complex shapes and smoothing operations on watertight meshes based on a variation of Depth Peeling. We then move to an intuitive technique for deforming volumetric data using a collection of control points. Finally, we apply this technique to image registration of 3-dimensional computed tomography (CT) images used for lung cancel treatment, planning.
机译:体积数据的可视化和操作是许多领域的主要组成部分,包括生物医学领域中的解剖配准,石油工业中的地震数据分析,计算机辅助几何设计中的机器零件设计,电影工业中的角色动画以及流体模拟。这些行业必须满足时代的需求,并能够对其产生的数据做出有意义的断言。该数据的剪切大小对促进实时交互提出了许多挑战。在最近的十年中,图形硬件变得越来越强大和更加复杂,这为处理体积数据引入了新的可能性。本文着眼于一套用于查看和编辑体积数据的技术,这些技术有效地利用了中央处理器(CPU)的处理能力以及图形硬件(GPU)的强大处理能力。这项工作始于一种提高基于纹理的体绘制效率的算法。我们将继续提供一个框架,该框架可根据深度剥离的变化对复杂形状进行实时构造实体几何(CSG)并在水密网格上进行平滑操作。然后,我们转向使用一组控制点来变形体积数据的直观技术。最后,我们将此技术应用于用于肺部消除治疗,计划的3D计算机断层扫描(CT)图像的图像配准。

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    McPhail Travis;

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  • 年度 2011
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  • 原文格式 PDF
  • 正文语种 eng
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