首页> 外文OA文献 >Finding and building connections: Moving beyond skill- based matchmaking in videogames
【2h】

Finding and building connections: Moving beyond skill- based matchmaking in videogames

机译:寻找并建立联系:超越视频游戏中基于技能的比赛

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Social isolation is a predictor of poor mental health outcomes while social connectedness leads to positive mental health and wellbeing outcomes. Although videogames offer the technical capabilities to play with others globally, historically limited support has been provided to connect with others who have similar goals, interests and motivations. Skill-based matchmaking is the dominant approach to connecting players, however, a number of services have emerged which seek to connect players based on factors other than skill, such as game type, play style, location, and interests. This has potential for gameplay to facilitate social connectedness and positively impact wellbeing. As part of a larger program of research, we present a review of existing matchmaking services which connect players on the basis of factors other than skill. A total of eight services were identified, two of which were strongly socially motivated.
机译:社会隔离是不良心理健康结果的预测因素,而社交联系会带来积极的心理健康和幸福结果。尽管电子游戏提供了与全球其他人玩游戏的技术能力,但是历史上有限的支持已被提供来与具有相似目标,兴趣和动机的其他人联系。基于技能的比赛是连接玩家的主要方法,但是,已经出现了许多服务,这些服务旨在根据技能以外的因素(例如游戏类型,游戏风格,位置和兴趣)与玩家建立联系。这具有玩法潜力,可以促进社交联系并积极影响幸福感。作为较大研究计划的一部分,我们将对现有的婚介服务进行回顾,这些服务将根据技能以外的其他因素将玩家联系起来。总共确定了八项服务,其中两项具有强烈的社会动机。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号