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All about that base : differing player experiences in video game genres and the unique case of MOBA games

机译:关于此基础的一切:视频游戏类型的不同玩家体验以及MOBA游戏的独特案例

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摘要

Video games provide unique interactive player experiences (PX) often categorised into different genres. Prior research has looked at different game genres, but rarely through a PX lens. Especially, PX in the emerging area of massive online battle arena (MOBA) games is not well understood by researchers in the field. We address this knowledge gap by presenting a PX study of different game genres, which we followed up with a second semi-structured interview study about PX in MOBA games. Among the results of our analyses are that games that are likely played with other players, such as MOBA games, stimulate less immersion and presence for players. Additionally, while challenge and frustration are significantly higher in this genre, players get a sense of satisfaction from teamwork, competition and mastery of complex gameplay interactions. Our study is the first to contribute a comprehensive insight into key motivators of MOBA players and how PX in this genre is different from other genres.
机译:电子游戏提供了独特的交互式播放器体验(PX),通常将其分为不同类型。先前的研究研究了不同的游戏类型,但很少通过PX镜头进行。尤其是,该领域的研究人员对大型在线战斗竞技场(MOBA)游戏新兴领域中的PX知之甚少。我们通过介绍不同游戏类型的PX研究来解决这一知识鸿沟,随后我们进行了关于MOBA游戏中PX的第二个半结构化访谈研究。我们分析的结果之一是,可能与其他玩家一起玩的游戏(例如MOBA游戏)刺激了玩家更少的沉浸感和临场感。此外,尽管在这类游戏中挑战和挫折感要高得多,但玩家会从团队合作,竞争和对复杂游戏互动的掌握中获得满足感。我们的研究是第一个对MOBA选手的主要动机以及这种类型的PX与其他类型的差异有何贡献的全面见解。

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