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Videogame control device impact on the play experience

机译:电子游戏控制装置对游戏体验的影响

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摘要

New types of control devices for videogames have emerged and expanded the demographics of the game playing public, yet little is known about which populations of gamers prefer which style of interaction and why. This paper presents data from a study that seeks to clarify the influence the control interface has on the play experience. Three commercial control devices were categorised using an existing typology, according to how the interface maps physical control inputs with the virtual gameplay actions. The devices were then used in a within-groups experimental design aimed at measuring differences in play experience across 64 participants. Descriptive analysis is undertaken on the performance, play experience and preference results for each device. Potential explanations for these results are discussed, as well as the direction of future work.
机译:新型的视频游戏控制设备应运而生,并扩大了公众玩游戏的人口统计数据,但对于哪种游戏玩家更喜欢哪种交互方式以及为什么使用这种方式知之甚少。本文提供了一项研究数据,旨在弄清控制界面对游戏体验的影响。根据界面如何将物理控制输入与虚拟游戏玩法进行映射,使用现有的类型对三种商业控制设备进行了分类。然后将这些设备用于组内实验设计中,旨在测量64位参与者在游戏体验上的差异。对每种设备的性能,播放体验和偏好结果进行描述性分析。讨论了这些结果的可能解释,以及未来工作的方向。

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