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An intuitive motion-based input model for mobile devices

机译:面向移动设备的直观的基于运动的输入模型

摘要

Traditional methods of input on mobile devices are cumbersome and difficult to use. Devices have become smaller, while their operating systems have become more complex, to the extent that they are approaching the level of functionality found on desktop computer operating systems. The buttons and toggle-sticks currently employed by mobile devices are a relatively poor replacement for the keyboard and mouse style user interfaces used on their desktop computer counterparts. For example, when looking at a screen image on a device, we should be able to move the device to the left to indicate we wish the image to be panned in the same direction.udud ududThis research investigates a new input model based on the natural hand motions and reactions of users. The model developed by this work uses the generic embedded video cameras available on almost all current-generation mobile devices to determine how the device is being moved and maps this movement to an appropriate action.udud ududSurveys using mobile devices were undertaken to determine both the appropriateness and efficacy of such a model as well as to collect the foundational data with which to build the model. Direct mappings between motions and inputs were achieved by analysing users' motions and reactions in response to different tasks.udud ududUpon the framework being completed, a proof of concept was created upon the Windows Mobile Platform. This proof of concept leverages both DirectShow and Direct3D to track objects in the video stream, maps these objects to a three-dimensional plane, and determines device movements from this data.udud ududThis input model holds the promise of being a simpler and more intuitive method for users to interact with their mobile devices, and has the added advantage that no hardware additions or modifications are required the existing mobile devices.
机译:移动设备上的传统输入方法麻烦且难以使用。设备已变得越来越小,而它们的操作系统却变得越来越复杂,以致它们已接近台式计算机操作系统上的功能级别。当前,移动设备所使用的按钮和拨动杆相对于台式计算机上使用的键盘和鼠标样式的用户界面而言相对较差。例如,当查看设备上的屏幕图像时,我们应该能够将设备向左移动以指示我们希望图像以相同方向平移。 ud ud ud ud基于用户自然手部动作和反应的输入模型。通过这项工作开发的模型使用了几乎所有当前一代移动设备上都可用的通用嵌入式摄像机来确定设备的移动方式并将此移动映射到适当的动作。 ud ud ud ud使用移动设备进行的调查负责确定此类模型的适当性和有效性,并收集用于构建模型的基础数据。通过分析用户响应不同任务的动作和反应,可以实现动作和输入之间的直接映射。 ud ud ud ud在完成框架后,在Windows Mobile Platform上创建了概念证明。这个概念证明同时利用DirectShow和Direct3D来跟踪视频流中的对象,将这些对象映射到三维平面,并根据这些数据确定设备的移动。 ud ud ud ud此输入模型具有以下优点:用户可以使用一种更简单,更直观的方法与他们的移动设备进行交互,并且具有附加优势,即不需要对现有移动设备进行任何硬件添加或修改。

著录项

  • 作者

    Richards Mark Andrew;

  • 作者单位
  • 年度 2006
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
  • 中图分类

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