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Active awareness : supporting the intentional disclosure of awareness information in collaborative systems

机译:主动意识:支持在协作系统中有意识地公开意识信息

摘要

This thesis opens up the design space for awareness research in CSCW and HCI. By challenging the prevalent understanding of roles in awareness processes and exploring different mechanisms for actively engaging users in the awareness process, this thesis provides a better understanding of the complexity of these processes and suggests practical solutions for designing and implementing systems that support active awareness.ududMutual awareness, a prominent research topic in the fields of Computer-Supported Cooperative Work (CSCW) and Human-Computer Interaction (HCI) refers to a fundamental aspect of a person’s work: their ability to gain a better understanding of a situation by perceiving and interpreting their co-workers actions. Technologically-mediated awareness, used to support co-workers across distributed settings, distinguishes between the roles of the actor, whose actions are often limited to being the target of an automated data gathering processes, and the receiver, who wants to be made aware of the actors’ actions. This receiver-centric view of awareness, focusing on helping receivers to deal with complex sets of awareness information, stands in stark contrast to our understanding of awareness as social process involving complex interactions between both actors and receivers. It fails to take into account an actors’ intimate understanding of their own activities and the contribution that this subjective understanding could make in providing richer awareness information. In this thesis I challenge the prevalent receiver-centric notion of awareness, and explore the conceptual foundations, design, implementation and evaluation of an alternative active awareness approach by making the following five contributions.ududFirstly, I identify the limitations of existing awareness research and solicit further evidence to support the notion of active awareness. I analyse ethnographic workplace studies that demonstrate how actors engage in an intricate interplay involving the monitoring of their co-workers progress and displaying aspects of their activities that may be of relevance to others. The examination of a large body of awareness research reveals that while disclosing information is a common practice in face-to-face collaborative settings it has been neglected in implementations of technically mediated awareness. Based on these considerations, I introduce the notion of intentional disclosure to describe the action of users actively and deliberately contributing awareness information. udI consider challenges and potential solutions for the design of active awareness. I compare a range of systems, each allowing users to share information about their activities at various levels of detail. I discuss one of the main challenges to active awareness: that disclosing information about activities requires some degree of effort. I discuss various representations of effort in collaborative work. These considerations reveal that there is a trade-off between the richness of awareness information and the effort required to provide this information. ududI propose a framework for active awareness, aimed to help designers to understand the scope and limitations of different types of intentional disclosure. I draw on the identified richness/effort trade-off to develop two types of intentional disclosure, both of which aim to facilitate the disclosure of information while reducing the effort required to do so. For both of these approaches, direct and indirect disclosure, I delineate how they differ from related approaches and define a set of design criteria that is intended to guide their implementation.ududI demonstrate how the framework of active awareness can be practically applied by building two proof-of-concept prototypes that implement direct and indirect disclosure respectively. AnyBiff, implementing direct disclosure, allows users to create, share and use shared representations of activities in order to express their current actions and intentions. SphereX, implementing indirect disclosure, represents shared areas of interests or working context, and links sets of activities to these representations.ududLastly, I present the results of the qualitative evaluation of the two prototypes and analyse the results with regard to the extent to which they implemented their respective disclosure mechanisms and supported active awareness. Both systems were deployed and tested in real world environments. The results for AnyBiff showed that users developed a wide range of activity representations, some unanticipated, and actively used the system to disclose information. The results further highlighted a number of design considerations relating to the relationship between awareness and communication, and the role of ambiguity. The evaluation of SphereX validated the feasibility of the indirect disclosure approach. However, the study highlighted the challenges of implementing cross-application awareness support and translating the concept to users. The study resulted in design recommendations aimed to improve the implementation of future systems. ud
机译:本文为CSCW和HCI的意识研究开辟了设计空间。通过挑战人们对意识过程中角色的普遍理解并探索使用户积极参与意识过程的不同机制,本论文可以更好地理解这些过程的复杂性,并为设计和实施支持主动意识的系统提供实用的解决方案。 ud ud相互意识是计算机支持合作工作(CSCW)和人机交互(HCI)领域中的重要研究主题,它指的是一个人工作的基本方面:他们通过以下方式更好地了解情况的能力感知和解释其同事的行为。以技术为媒介的意识,用于在分布式环境中为同事提供支持,区分了角色(通常仅限于作为自动数据收集过程的目标)和接收者(想要知道)的角色。演员的行为。这种以接收者为中心的意识观,侧重于帮助接收者处理复杂的意识信息集,与我们对意识的理解形成了鲜明的对比,意识是一种社会过程,涉及参与者和接受者之间的复杂互动。它没有考虑到演员对自己的活动的深入了解,以及这种主观的理解可以在提供更丰富的意识信息方面做出的贡献。在这篇论文中,我对以下普遍的以接收者为中心的意识概念提出了挑战,并通过做出以下五点贡献来探索另一种主动意识方法的概念基础,设计,实施和评估。研究并征集更多证据以支持主动意识的概念。我分析了人种学方面的工作场所研究,这些研究表明了行为者如何进行复杂的互动,包括监视其同事的进度并显示其活动中可能与其他人相关的方面。对大量意识研究的审查表明,尽管在面对面的协作环境中公开信息是一种常见的做法,但在技术介导的意识实现中却被忽略了。基于这些考虑,我介绍了有意公开的概念,以描述用户积极有意地提供意识信息的行为。 ud我会为主动意识的设计考虑挑战和潜在的解决方案。我比较了一系列系统,每个系统都允许用户以各种详细程度共享有关其活动的信息。我讨论了主动意识的主要挑战之一:公开有关活动的信息需要一定程度的努力。我讨论了协作工作中各种努力的表现形式。这些考虑表明,意识信息的丰富性与提供此信息所需的努力之间存在一个权衡。我提议了一个主动意识的框架,旨在帮助设计人员了解不同类型的有意公开的范围和局限性。我利用已确定的丰富度/努力权衡取舍来开发两种类型的有意披露,这两种目的都是为了促进信息披露,同时减少这样做所需的精力。对于这两种直接或间接公开的方法,我将描述它们与相关方法的不同之处,并定义一组旨在指导其实施的设计标准。 ud udI演示了如何通过以下方法实际应用主动意识框架建立两个分别实现直接和间接披露的概念验证原型。通过实施直接披露,AnyBiff允许用户创建,共享和使用活动的共享表示形式,以表达其当前的行为和意图。 SphereX实现了间接披露,代表了利益或工作环境的共享区域,并将活动集与这些表示相关联。 ud ud最后,我介绍了两个原型的定性评估结果,并就程度对结果进行了分析他们实施了各自的披露机制并支持积极的意识。两种系统均已在现实环境中部署和测试。 AnyBiff的结果表明,用户开发了各种各样的活动表示形式,其中一些是意料之外的,并积极地使用该系统来公开信息。结果进一步强调了与意识和沟通之间的关系以及歧义的作用有关的一些设计注意事项。 SphereX的评估验证了间接披露方法的可行性。然而,研究强调了实施跨应用程序意识支持以及将概念转化为用户所面临的挑战。该研究得出旨在改善未来系统的实施的设计建议。 ud

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    Rittenbruch Markus;

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