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3G Multimedia Content Production as Social Communication

机译:3G多媒体内容生产作为社会传播

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摘要

Mobile phone ownership presents users with the opportunity to regularly update others of their actions through the digital documentation and circulation of their experiences. There is a sense that an event is not complete until it is shared through text, voice or images. A study of 35 users aged 18- 30, conducted for the Smart Internet Technology CRC revealed that when members of a social group cannot be together physically, circulating digitised accounts of an activity becomes an authentic way to share the event. Furthermore, the study indicated that with the convergence of 3G mobile phones, digital cameras and the Internet, users are taking advantage of the best of all three communication channels to create, circulate, distribute and archive content in new and dynamic ways. Through this process users are creating the ‘ideal digital self’ by which to communicate. However, the effectiveness of these new practices is eroded by specific design and technological limitations, thus a distinct set of user problems emerged. This paper illustrates how the Trophy Room scenario, which is a 3G phone and web application was developed to address the user needs identified in the study.
机译:移动电话拥有权使用户有机会通过数字文档和他们的经验交流来定期更新其他人的行为。感觉到事件只有通过文本,语音或图像共享后才能完成。针对Smart Internet Technology CRC对35位年龄在18-30岁的用户进行的一项研究显示,当社交团体的成员无法亲身在一起时,散发活动的数字化帐户将成为共享活动的一种可靠方式。此外,研究表明,随着3G手机,数码相机和Internet的融合,用户正在利用这三个通信渠道中的最佳优势,以新颖,动态的方式创建,传播,分发和归档内容。通过此过程,用户可以创建“理想的数字自我”进行交流。但是,这些新做法的有效性受到特定设计和技术限制的侵蚀,因此出现了一系列独特的用户问题。本文说明了如何开发Trophy Room方案(3G电话和Web应用程序)来满足研究中确定的用户需求。

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