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Which way from here? The spatiality of maps navigation in first-person single-player video games

机译:从这里走哪条路?第一人称单人视频游戏中地图和导航的空间

摘要

Player experience of spatiality in first-person, single-player games is informed by the maps and navigational aids provided by the game. This project uses textual analysis to examine the way these maps and navigational aids inform the experience of spatiality in Fallout 3, BioShock and BioShock 2. Spatiality is understood as trialectic, incorporating perceived, conceived and lived space, drawing on the work of Henri Lefebvre and Edward Soja. The most prominent elements of the games’ maps and navigational aids are analysed in terms of how they inform players’ experience of the games’ spaces. In particular this project examines the in-game maps these games incorporate, the waypoint navigation and fast-travel systems in Fallout 3, and the guide arrow and environmental cues in the BioShock games.
机译:第一人称单人游戏中玩家的空间体验是由游戏提供的地图和导航辅助信息提供的。该项目使用文本分析来检查这些地图和导航辅助工具如何影响《辐射3》,《生化奇兵》和《生化奇兵2》中的空间体验。爱德华·索雅。分析了游戏地图和导航辅助工具中最突出的元素,即它们如何告知玩家游戏空间的体验。特别是,该项目研究了这些游戏所包含的游戏内地图,《辐射3》中的航点导航和快速旅行系统,以及《生化奇兵》游戏中的指南箭头和环境提示。

著录项

  • 作者

    Forest Adrian;

  • 作者单位
  • 年度 2011
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
  • 中图分类

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